Starfox
Hero
Having some catching up to do on the tread; bear with me while I commoen on old posts.
This is very true and IMO one of the flaws of the system, but if I were to reply to it properly it would take a whole new thread. Just as a very short illustration, there are two ways of writing out a skill challenge for an adventure in 4E. One says "Players describe their own stunts; these skills make sense...". The other says "Players can use Diplomacy or Bluff. This happens when a PC succeeds at Diplomacy... This happens with Bluff..." In the second version, the role of the player is reduced to selecting which skill to use - then the scenario takes over and tells him what his PC is actually doing - which to me is "prefer to engage the mechanics of the game as the method of achieving those social rewards", a bad thing.
I think that the design of 4e and similar games is intended to do something else, namely, [...] (ii) to cater to players who prefer to engage the mechanics of the game as the method of achieving those social rewards.
This is very true and IMO one of the flaws of the system, but if I were to reply to it properly it would take a whole new thread. Just as a very short illustration, there are two ways of writing out a skill challenge for an adventure in 4E. One says "Players describe their own stunts; these skills make sense...". The other says "Players can use Diplomacy or Bluff. This happens when a PC succeeds at Diplomacy... This happens with Bluff..." In the second version, the role of the player is reduced to selecting which skill to use - then the scenario takes over and tells him what his PC is actually doing - which to me is "prefer to engage the mechanics of the game as the method of achieving those social rewards", a bad thing.