It's amazing how much better people understand me when they don't start with the assumption that I must be throwing around veiled insults.
I don't know how many times in this thread I assert that we are all as gamers at one time or the other 'ego gamers' or 'achievement driven', that that is part of the valid fun of the game, or that I wasn't setting out to diminish the value of the 'the illusion of accomplishment'. I even said that the group dynamics on the whole are helped by having players who are more so than the average driven by the need for immediate success because otherwise, if no one is paying attention to 'winning' in the short term, it becomes more difficult to achieve longer term goals and harder for the DM to keep a story moving forward. I have certainly no way accused 'ego gaming' of being badwrongfun, except to the extent that any single motivation can - when taken out of proportion and not moderated by the needs of social gaming - be bad for the table as a whole.
Yet, for reasons of there own, some people continue to be very grumpy little thread crappers repeating the same wild accusations and slanders in one short little trolling post after the other. Geez, if you are going to disagree, at least put some effort into it, and better yet, disagree with something I actually said rather than something you want me to have said.
That wasn't all you said, though, was it? You didn't restrict it to talking about how some players can be a bloody nuisance and time their characters are having problems. You specifically said that you thought a current trend among game designers and game designs was to pander to such people.
Your first statement I'm perfectly willing to accept. Your second needs supporting evidence.