howandwhy99
Adventurer
T1 had two major dungeons: Hommlet and the Moathouse. Two opposing forces with enemies to the other in each.See, this is what confuses me. T1's adventure was the moathouse -- a quintessential dungeon crawl.
The Temple was a super-dungeon crawl in the same vein. So I don't understand how people were expecting something else. ToEE was exactly what I expected based on T1's adventure.
So whether ToEE was good or not, I don't see how folks could be disappointed in or surprised by it being a big ol' dungeon crawl.
Bullgrit
T1-4 included a neutral village with several chaotic forces within and then a very long dungeon crawl through several enemies under the temple grounds level above. There was no countervailing lawful dungeon like Verbobonc detailed.
The adventure did include some of the first dynamic dungeon design in terms of forces moving into no longer occupied territories, relationships between enemies with uneasy truces between factions, and the like. What it didn't include was a safe area to retreat to for players in case these forces came piling out of this hole in the ground.