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Mutants & Masterminds 3rd Edition


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???

I would say your group failed to follow some critical base line rules for that to happen. Like having everyone be the same PL. Start your first game at PL 10, or even lower, etc....

Follow the rules and every character is playable, and able to be challenged.
Everyone was PL 10 and we used just the core book. Despite this, the differences between characters were staggering.
 

GURPS is on its 4th edition after 30 years
Just because i don't want to feel too old, I have to point out that this isn't right.

I played Man to Man, the combat-system-only precursor to GURPS, against Steve Jackson back in '84 or '85 (at GenCon, between Car Wars bouts). I'm not positive how much later GURPS was released, but it was at least a year or two.

GURPS is 25 years old, tops.
 





First, thanks for that link to Paragon's thread. A couple of my players -- the power-gamer and (especially) the power-gamer wannabe -- have already stumbled upon a few of the troublesome things Paragon's collected. I made a post to the game wave saying, essentially, "Cut this crap out, or I'll take steps."

Second, I am growing more excited about the prospect of M&M3, despite having just freakin' started my M&M playing/GMing career.

Third (and this is a pipe-dream), I wish GR would pick 100 people, at random or based on a short survey, to review the M&M3 rules before they go to the printer. It'd be so nice to cull typos and obvious flubs before paying $35 for the first printing of a rulebook.
 

Doesn't Green Ronin do this anyway? Sort of? Sell the pdf first and fix things in it before it goes to print? It's great if you also get those fixed for your PDF.
 


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