I'm sure that many of us have played at some point or another in the world of Greyhawk. This was Gygax's world, home to some of the greatest classic dungeons in D&D. It is for that nostalgia factor that we hold it in such high regards.
Yet as time has gone on and the hobby has evolved, I have to wonder if it still holds up all these years later.
While the nostalgia factor has died down due to fewer older folks playing, and newer folks simply not having heard of Greyhawk much due to it being allowed to lie fallow, Greyhawk still has a following among fans, and a presence in WotC products to attract older players' cash(and because they do not want to waste the time creating something new, or can't think of something new with as much "cool" factor presumably).
One of the questions I ask is why WotC would ever want to re-release Greyhawk. They might get some sales based on nostalgia, but what really sets it apart enough to draw in a new crowd?
Why? So that they could actually write some material for a campaign setting that hasn't been super-detailed, ergo sell a metric crap-ton of supplements with information in them on a world which has but the merest, tiniest portion of it somewhat detailed in a half-arsed fashion? Oh, and they don't have to put int too much lead time in creating the setting whole cloth either- they already have the springboard.
My fear on this is that, as a generic setting, it will be outshone by other generic settings, most notably the Realms. It doesn't offer the wide range of cultures that other settings do. There's nothing geographically or culturally that really sets it apart.
That is rather unfounded, as it is kind of hard for a campaign setting which was barley detailed to not offer the cultures that other settings do. Those cultures are there, but they were never allowed to be developed before Greyhawk was crated up and put in that old warehouse next to the Ark of the Covenant.
But what of the classic dungeons? My guess is that they'd rather release those in books like Tomb of Horrors. Rather than put out a setting about dungeons, put out books on dungeons.
Well, they might do that, but that would be a mistake. Does a book about dungeons fire you imagination, or does a book about
*a world with places of adventure* in it, and
*adventures set in that world* fire you imagination. The Dungeoneer's Survival Guide didn't do a whole hell of a lot for my interest in dungeons let me tell you, but information on campaign settings and
*much more importantly*, adventures
*set in those worlds* did. Classic D&D is a generic term, for a generic game system, just as is the term "cards". Do you want to play "cards", or "Poker!, and do you want to play "D&D" or "Greyhawk!". "Cards" and "D&D" do not make me think "AWESOME!!!", but "Poker!" and "Greyhawk!" do.
Does GH need reinvention? I would say yes. It needs to be set apart somehow.
No, it doesn't need reinvention at all- it merely needs to be fleshed out so as to do it some semblance of justice, and to show people all of the things that are there, but that the IP holders have up until now only allowed allusions to be made to. Turn the writers loose,
*explore the entire world* rather than just one tiny corner of it, and
*take the players(i.e customers) on the journey from the established bits(the Flanaess) into entire new realms of adventure across the whole of Oerth*.
*That* is a recipe for success.
I don't know what Greyhawk needs, or how to make it more relevant to the modern-day gamer. I wish I did. I would hate to just see it fade away, yet that seems to be what's happening. Should it be another continent on the same planet as the Realms? Does it need a makeover?
Thoughts?
Greyhawk should *NOT* be stuffed into the Realms. That would pretty much kill it. You might as well ask people, "Shouldn't Terry Brooks just sell off Shanara to the Tolkien IP holders so that it can be stuffed into Middle Earth? After all, they are very similar..." Kinda sounds like a bad idea, huh?

Greyhawk doesn't need a drastic makeover either, just some actual attention.