Is Greyhawk still relevant to the modern gamer?
No, because the modern gamer barely has the imagination to play a pen-and-paper role-playing game. They certainly do not have what it takes to play in Greyhawk.
A few posts have called Greyhawk gonzo. That is incorrect, but only because gonzo doesn't mean what you think it means. Your heart is in the right place.
Someone finally quoted Our Father's introduction to the original rules. But then everyone, including the quoter, took the wrong lessons.
Let me get Socratic and ask a question: Has anyone in this thread
actually read the works Our Father mentioned?
Let me help you:
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Fritz Leiber's Fafhrd and the Gray Mouser in Lankhmar:
[ame=http://www.amazon.com/Lankhmar-Book-1-Swords-Deviltry/dp/1595820795/]Amazon.com: Lankhmar Book 1: Swords And Deviltry (9781595820792): Fritz Leiber: Books[/ame]
[ame=http://www.amazon.com/Lankhmar-Book-Swords-Against-Adventures/dp/1595820760/]Amazon.com: Lankhmar Book 2: Swords Against Death (The Adventures of Fafhrd and the Grey Mouser) (Bk. 2) (9781595820761): Fritz Leiber: Books[/ame]
[ame=http://www.amazon.com/Lankhmar-Book-Swords-Mist-Bk/dp/1595820817/]Amazon.com: Lankhmar Book 3: Swords in the Mist (Bk. 3) (9781595820815): Fritz Leiber: Books[/ame]
[ame=http://www.amazon.com/Lankhmar-4-Swords-Against-Wizardry/dp/1595820787/]Amazon.com: Lankhmar Volume 4: Swords Against Wizardry (9781595820785): Fritz Leiber: Books[/ame]
[ame=http://www.amazon.com/Lankhmar-Book-5-Swords/dp/1595820825/]Amazon.com: Lankhmar Book 5: The Swords of Lankhmar (9781595820822): Fritz Leiber: Books[/ame]
[ame=http://www.amazon.com/Lankhmar-Book-Swords-Ice-Magic/dp/1595820809/]Amazon.com: Lankhmar Book 6: Swords and Ice Magic (Bk. 6) (9781595820808): Fritz Leiber: Books[/ame]
[ame=http://www.amazon.com/Lankhmar-Book-Knight-Swords-Fafhrd/dp/1595820752/]Amazon.com: Lankhmar Book 7: The Knight and Knave of Swords (The Fafhrd and the Gray Mouser Saga of Fritz Leiber) (9781595820754): Fritz Leiber: Books[/ame]
[ame=http://www.amazon.com/Lankhmar-Book-Swords-Against-Shadowland/dp/1595820779/]Amazon.com: Lankhmar Book 8: Swords Against the Shadowland…[/ame]
Robert E. Howard's Conan saga:
[ame=http://www.amazon.com/Coming-Conan-Cimmerian-Original-Adventures/dp/0345461517/]Amazon.com: The Coming of Conan the Cimmerian: The Original Adventures of the Greatest Sword and Sorcery Hero of All Time! (9780345461513): Robert E. Howard: Books[/ame]
[ame=http://www.amazon.com/Bloody-Crown-Conan-Cimmeria-Book/dp/0345461525/]Amazon.com: The Bloody Crown of Conan (Conan of Cimmeria, Book 2) (9780345461520): Robert E. Howard: Books[/ame]
[ame=http://www.amazon.com/Conquering-Sword-Conan-Cimmeria-Book/dp/0345461533/]Amazon.com: The Conquering Sword of Conan (Conan of Cimmeria, Book 3) (9780345461537): Robert E. Howard: Books[/ame]
Edgar Rice Burroughs's Martian adventures of John Carter:
All are available in the public domain someplace on Earth except for the final novel _John Carter of Mars_:
Barsoom - Wikipedia, the free encyclopedia
However, I recommend tracking down the Ballantine paperbacks for Michael Whelan's delicious cover art:
[ame=http://www.amazon.com/Princess-Mars-Edgar-Rice-Burroughs/dp/0345331389/]Amazon.com: A Princess of Mars (9780345331380): Edgar Rice Burroughs: Books[/ame]
[ame=http://www.amazon.com/Gods-Mars-Martian-Tales/dp/0345324390/]Amazon.com: The Gods of Mars - Martian Tales #2 (9780345324399):…[/ame]
[ame=http://www.amazon.com/Warlord-Mars-Edgar-Rice-Burroughs/dp/0345324536/]Amazon.com: Warlord of Mars (9780345324535): Edgar Rice Burroughs: Books[/ame]
etc.
The L. Sprague de Camp & Fletcher Pratt fantasies:
[ame=http://www.amazon.com/Mathematics-Magic-L-Sprague-Camp/dp/1886778655/]Amazon.com: The Mathematics of Magic (L. Sprague De Camp) (9781886778658): L. Sprague de Camp; Fletcher Pratt, Mark L. Olson, Marc Fishman: Books[/ame]
I'll add one more that wasn't mentioned but almost certainly influenced Our Father:
[ame=http://www.amazon.com/Once-Future-Terence-Hanbury-White/dp/0441627404/]Amazon.com: The Once and Future King (9780441627400): Terence…[/ame]
[/sblock]
What lessons can we learn from reading all of this?
In my humble opinion, there are two essential lessons to be learned from these stories and applied to the question of whether Greyhawk is relevant to the modern gamer:
1. Heroes in these stories may attempt anything.
* John Carter literally wills himself from a civil war battlefield to Mars and back.
* Fafhrd has a star-crossed affair with a ghoul, amongst other absurdity.
* Conan.
2. The setting and scene are subject to the whims of the narrator.
* Despite the heroes knowing magic, in the de Camp/Pratt stories the heroes still can fail.
* This is fiction and fantasy; the author can write whatever the




he wants to write.
* Having flying cars, energy weapons, swords, sexy princesses and heroes, thri-kreen (yep totally ripped off from Burroughs between WWI and WWII), creatures that have almost evolved into brains that just think eternally, and generally a zoo of bizarre lifeforms and a Nevada gun store of technology makes things more awesome, not less.
If anything, the core mechanic of 4th Edition is the **perfect** abstraction to make such a setting relevant again. Players can try to do anything; just roll a d20. The DM may do whatever he wishes to the setting, verisimilitude be damned; just add and subtract modifiers and set DCs as you wish.
What issue of The Sandman is it? Morpheus is in hell attempting to regain his helm, but must challenge the demon who possesses it to a game of Reality.
"I am a dire wolf, prey-stalking and lethal-prowler"
"I am a hunter, horse-mounted and wolf-stabbing"
"I am a horsefly, horse-stinging and hunter-throwing"
"I am a spider, fly-consuming and eight-legged"
etc.
Later in the series it is called "the oldest game".
Others in this thread have done a thorough job explaining why non-Greyhawk settings cannot serve such a game. But, as exemplified by the apotheosis of the setting, Castle Greyhawk, anything can happen on Oerth. Because more than in any other module or source book, Castle Greyhawk demonstrates that heroes can try anything and the setting is clearly subject to the whims of the narrator. It is a tautology, but because of this Greyhawk is the most "D&D-ish" it is the best of any setting.
Modern gamers rarely have the imagination to actually attempt **anything**. Modern gamers rarely have the imagination to have whims with which they can subjugate the setting and scene.
So, QED. Greyhawk has no relevance to modern gamers.