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A Season of Bones - OOC


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Voda Vosa

First Post
Throwing my hat in this one.
[sblock= Muzdum Firebelly]
Muzdum Firebelly, level 3
Dwarf, Fighter
Build: Brawling Fighter
Fighter: Combat Agility
Fighter Talents: Brawler Style
Background: Hellion

FINAL ABILITY SCORES
Str 17, Con 16, Dex 14, Int 10, Wis 12, Cha 8.

STARTING ABILITY SCORES
Str 17, Con 14, Dex 14, Int 10, Wis 10, Cha 8.


AC: 19 Fort: 18 Reflex: 13 Will: 12
HP: 43 Surges: 12 Surge Value: 10

TRAINED SKILLS
Heal +7, Athletics +9, Endurance +11

UNTRAINED SKILLS
Acrobatics +3, Arcana +1, Bluff, Diplomacy, Dungeoneering +4, History +1, Insight +2, Intimidate, Nature +2, Perception +2, Religion +1, Stealth +3, Streetwise, Thievery +3

FEATS
Level 1: Brutal Brawler
Level 2: Dwarven Weapon Training

POWERS
Fighter at-will 1: Brash Strike
Fighter at-will 1: Grappling Strike
Fighter encounter 1: Bash and Pinion
Fighter daily 1: Harrier's Ploy
Fighter utility 2: Pass Forward
Fighter encounter 3: Slamming Rush

ITEMS
Spiked gauntlet, Hand Crossbow, Crossbow Bolts (60), Waraxe, Scale Armor
[sblock=Background]
Muzdum lineage can be tracked down to one of the oldest clans (and may be one of the most tempered of the dwarfs). Some of his ancestors were outcast by their kin, for their continuous complains, bad temper, 0 tolerance, alcoholisms, and other nasty characteristics that were so deeply rooted in this clan. The dwarfs were not acepted anywhere, and became a wandering clan of nomad dwarves.
But let us focus in the recent events of Muzdum's life. Everybody already knows that mumble jumble.
Born in the heart of a small community of travelling dwarves and humans, Muzdum was as the shaman Wolfrag said, "destined to accomplish great deals". The shaman was, obviously, insane.
Not only he didn't accomplished nothing so far, Muzdum was the source of almost every brawl in the towns the caravan visited. The young dwarf, good for nothing as a youngster, spent his days drinking at the taverns and brawling and fighting with almost everything in reach, until he passed out, either by the alcohol or by the punches in the teeth.
Anyway, after that many "tumbling" in social life, his physical aptitude was quite good. At maturity, he was one of the strongest and sturdiest dwarf in the caravan, and eventually, he became the cranky, half-senile shaman's bodyguard.
The shaman was mostly respected, although a few really listened to the old dwarf, and many whisper about his advanced age, and the need to find a new spiritual guide.
But, one night, wile Muzdum was on duty, watching the old shaman sleep, he heard something inside the cart. Mumblings, short exclamations and screams.
He rushed inside the cart, and found the shaman, sited on his hay bed, speaking, screaming and mumbling alone, with his eyes opened, but completely white. Trying to weak the old guy was impossible, so he simply sat there and listened.
"The darkness came from the inside..." the shaman mumbled with worry face "The darkness was contained..." he said smiling "Someone.... YOU!" the shaman pointed at an invisible person at his right " You are trying to release darkness once again!" the man screamed in horror.
"Who? What are ye talking about?" Muzdum couldn't help to ask.
The shaman slowly turned his face to watch blankly at the young dwarf. "The evil Andropinis...." the shaman answered before dropping dead on his bed.
Of course no one suspected that Muzdum had nothing to do with old Shaman Wolfrag demise, but they also had no doubt that what the shaman told to Muzdum was just a ridiculous, pre-death nonsense. Busy in finding a replacement for Wolfrag, most of the people didn't notice Muzdum, as he walked away and away, heading to Balic.
Because you know, Wolfrag body might be dead on his bed, but Wolfrag spirit was tingling inside Muzdum's mind. And it said to him, that in order to prevent the destruction of his people, he had to travel, travel alone to the human city. He had to kill this man, Andropinis. Wolfrag spirit said many other things, but that would spoil the fun, wont it?
After some time, Muzdum found himself fighting again in a tavern of Balic, but this time, he wanted to draw attention purposefully. As the watch caught him and drag him to the arena, he knew the first part of the plan was complete. [/sblock][/sblock]
 

Shayuri

First Post
Psst. Given that this is Dark Sun, are metallic weapons and armored limited in any way? Or can we stride out into the arena in full plate mail, with a pair of steel swords and a few backup daggers to boot? :)
 

Theroc

First Post
Balasar, level 3
Dragonborn, Barbarian
Feral Might: Thunderborn Barbarian

FINAL ABILITY SCORES
Str 18, Con 16, Dex 11, Int 8, Wis 10, Cha 15.

STARTING ABILITY SCORES
Str 16, Con 16, Dex 11, Int 8, Wis 10, Cha 13.


AC: 15 Fort: 17 Reflex: 13 Will: 13
HP: 43 Surges: 11 Surge Value: 13

TRAINED SKILLS
Intimidate +10, Endurance +9, Athletics +10

UNTRAINED SKILLS
Acrobatics +1, Arcana, Bluff +3, Diplomacy +3, Dungeoneering +1, Heal +1, History +2, Insight +1, Nature +1, Perception +1, Religion, Stealth +1, Streetwise +3, Thievery +1

FEATS
Level 1: Weapon Proficiency (Execution axe)
Level 2: Hide Armor Expertise

POWERS
Barbarian at-will 1: Recuperating Strike
Barbarian at-will 1: Howl Of Fury
Barbarian encounter 1: Shout Of Terror
Barbarian daily 1: Macetail's Rage
Barbarian utility 2: Feral Rejuvenation
Barbarian encounter 3: Blood Strike

ITEMS
Hide Armor, Execution axe, Greataxe

Background:[sblock]
Balasar's younger years are something he does not talk about much, and whether or not this is because he does not remember it or whether he simply does not wish to speak of it is unknown. What is on records is that he joined the Templar at a relatively young age, earning the respect of his peers as a loyal soldier who was successful in his tasks and did not step out of line.

This continued until Balasar was cast from the Templars for murdering his Captain in a murderous rampage in which three other men were slain in attempts to restrain him. Unfortunately for Balasar, the event which incited his rage was unbeknownst to the other templar and so he was shamed and dishonored, accused of having become nothing but an animal. Determined to regain his status, Balasar trained and honed his skills where he could, avoiding the templar wherever he went to avoid any more encounters which might cause his life to be at risk.

When he heard of Andropinis' gladiatorial tournament, he packed up his few belongings and made his way there, determined to clear his name and place himself where he might bring his honor above reproach.[/sblock]
 

stonegod

Spawn of Khyber/LEB Judge
Daran, Silt Sea Pirate Merc

Appearance & Personality
Daran cuts a dashing figure, a tall half-elf in red and golds to match his hair and goatee. A brand on his cheek marks him not as a slave, but something more esoteric—he is a member of a local gang of Silt Sea pirates, all of them half-elves, supposedly now all dead.

Background
The Cross-Blades were an anomaly in Athas: A community of half-elves bonded together in common adversity. A hard band, they roamed the Silt Seas near Balic as pirates, but also as guides, guards, privateers for rival merchant houses—whatever paid.

Daran grew up in this life, and his natural wild talents were honed at an early age. His natural guile was turned into a weapon of the mind, both tough and dependable. Was was out on raiding parties by 16.

His life changed less then a year ago, when, after returning from a escort job by one of Balic's local Houses, he found the Cross-Blade's enclave destroyed, burnt to the ground. Though dead monsters littered the site, Old True Eyes found trails that indicated the involvement of men, though none of their bodies were found. Someone had wanted the Cross-Blades destroyed.

The remaining members of Daran's crew separated, some continuing the life in other employ, others retiring, others still searching for what happened. Daran become a blade-for-hire, his talents good for solo and group jobs. But, over the months, the other Cross-Blades also began disappearing. Two weeks ago, Old True Eyes, bleeding from a mortal wound, died in Daran's arms. His last words: They did it, Daran... they did it.

Daran has now entered the game, determined to find out who "they" are and to enact his revenge.

Hooks
- Is one of "them" (who Daran has other vague clues of) in the tournament? Running it? Profiting from it?
- Can the sorcerer-king tell him who "They" were?
- Do any other Cross-Blade survive?
[sblock=Daran]====== Created Using Wizards of the Coast D&D Character Builder ======
Daran, level 3
Half-Elf, Ardent|Battlemind
Ardent Mantle (Hybrid): Mantle of Elation (Hybrid)
Hybrid Ardent: Hybrid Ardent Fortitude
Hybrid Talent: Psionic Study (Hybrid)
Psionic Study (Hybrid): Wild Focus (Hybrid)
Theme: Wilder
Background: Half-Elf - Wanderer (+2 to Streetwise)

FINAL ABILITY SCORES
Str 13, Con 17, Dex 14, Int 10, Wis 8, Cha 17.

STARTING ABILITY SCORES
Str 13, Con 15, Dex 14, Int 10, Wis 8, Cha 15.


AC: 17 Fort: 15 Reflex: 13 Will: 15
HP: 40 Surges: 11 Surge Value: 10

TRAINED SKILLS
Bluff +9, Athletics +6, Endurance +8

UNTRAINED SKILLS
Acrobatics +2, Arcana +1, Diplomacy +6, Dungeoneering, Heal, History +1, Insight +2, Intimidate +4, Nature, Perception, Religion +1, Stealth +2, Streetwise +6, Thievery +2

FEATS
Level 1: Hybrid Talent
Level 2: Adept Dilettante

POWERS
Dilettante: Brash Strike
Hybrid at-will 1: Demoralizing Strike
Hybrid at-will 1: Concussive Spike
Psionic Defense (Hybrid): Mind Spike
Wilder encounter 1: Wild Surge
Hybrid daily 1: Implanted Suggestion
Hybrid utility 2: Psionic Vigor
Hybrid at-will 3: Unnerving Shove

ITEMS
Greataxe, Chainmail
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======[/sblock]
 

Psst. Given that this is Dark Sun, are metallic weapons and armored limited in any way? Or can we stride out into the arena in full plate mail, with a pair of steel swords and a few backup daggers to boot? :)

Good question, Shay. No metal items whatsoever. This won't affect anything mechanically, except that your weapons/implements can break.
 

Walking Dad

First Post
Psst. Given that this is Dark Sun, are metallic weapons and armored limited in any way? Or can we stride out into the arena in full plate mail, with a pair of steel swords and a few backup daggers to boot? :)

Good question, Shay. No metal items whatsoever. This won't affect anything mechanically, except that your weapons/implements can break.

But they only break if you want to take the risk and you can choose the same types of weapons and armor. (Just wanted to explain a bit more, as Shay seems to lack the setting book.)
 


Walking Dad

First Post
So I can stay with my scale armor and my axe but they might shatter in pieces?

Also, how's my character? =)

It is an optional rule. I don't know if we will use it. Either they break on a natural 1 on an attack roll

or

if you roll a 1 on an attack with a weapon, you can reroll it. If you’re using a non-metal weapon, it automatically breaks after the attack if you do so. If you’re using a metal weapon, it breaks on a roll of 1-5.
 

Theroc

First Post
So... a wooden executioner's axe... hmm... lol.

The difference is primarily flavor, yes? (Since metal essentially doesn't exist?)
 

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