Merkuri
Explorer
Right now we're playing a very informal 4e game where the DM rotates for every new adventure. We decided early on that all of the PCs come from a larger adventurer's guild, which explains why the current DM's PC disappears during his adventure (which was easier than NPCing the DM's PC).
Not everyone wanted to DM, and we were afraid that the folks who didn't DM would end up with more experience. We didn't want to punish the PCs of the folks who DM'd so we ruled that all PCs got the same amount of experience, whether they played or not. XP is calculated for each session taking into account the number of PCs that were there, but then everyone gets the new XP total regardless if they were there or not. The in-character reason for this is that the PCs who were absent were out doing adventures elsewhere.
We initially toyed with the idea of just having everyone level when the DM said so, or getting a set amount of XP per session but we played a game like that in the past and I wasn't sure I liked it.
When you get the same amount of XP each session if you have a session where a lot of stuff happens then it almost feels like a letdown when you get the same exact amount of XP as last time. I'm sure it works fine for some groups, but I was against it. I like having the amount of XP reflect how much we did that session (whether it's killing things or accomplishing a lot of goals, doing a lot of RP).
Not everyone wanted to DM, and we were afraid that the folks who didn't DM would end up with more experience. We didn't want to punish the PCs of the folks who DM'd so we ruled that all PCs got the same amount of experience, whether they played or not. XP is calculated for each session taking into account the number of PCs that were there, but then everyone gets the new XP total regardless if they were there or not. The in-character reason for this is that the PCs who were absent were out doing adventures elsewhere.
We initially toyed with the idea of just having everyone level when the DM said so, or getting a set amount of XP per session but we played a game like that in the past and I wasn't sure I liked it.
When you get the same amount of XP each session if you have a session where a lot of stuff happens then it almost feels like a letdown when you get the same exact amount of XP as last time. I'm sure it works fine for some groups, but I was against it. I like having the amount of XP reflect how much we did that session (whether it's killing things or accomplishing a lot of goals, doing a lot of RP).