Mercurius
Legend
That said I think the grid/tactical nature of 4e also caused my group and I to look at the gameplay experience differently. My players slowly transitioned from making characters inspired wholly on what they imagined would be cool (and who were not tactically sound in a group way)... to a point where trying to make characters whose powers and feats were tactically sound and meshed well with the group was more important than the "character" they had imagined in their head. And I guess as much as I didn't care for it I understood this shift as group tactics and survivability really are much more focused on teamwork in 4e (and honestly no one wants to be that guy who caused someone else's character to die.). However this definitely created a game that became more focused, along with my players, on combat, tactics, power selection, etc. to, IMO, the detriment of the other aspects of the game.
For me as a DM... I started creating my "encounters" in the way I saw that WotC's modules and books set them up... as static, tactical pieces, with monsters already situated and a prescribed "start" area for PC's... and where interesting terrain and cool monster powers became more important than the actual reasons and consequences (storywise) of the combat. after awhile this started to feel stiff, non-malleable and unsatisfying for me insofar as what had always enthused me about runing games. That added with my lack of rules mastery with 4e caused me to grow less and less enthused with 4e. Now I know this isnt the fault of the game but it definitely was a paradigm shift that I experienced when trying to play 4e.
Very well put. On a similar note to the first quoted paragraph, I always tell my players that, when building a new character, they should just make what they want to play and not worry about role. But because of the importance of having all roles in a party it ends up disadvantaging them as a party if they don't have a well-rounded group. Leaders in particular seem particularly important, even the most important of all roles in terms of total party impact.
I've noticed the same thing Jack99 is referring to. The Cavalier preview and Scarecrow article were particularly good.
Yes, very true. They have a kind of folklore quality that tickles the imagination. On face value the ranger description is similar, but it doesn't quite inspire as much; I can't really put my finger on why.