Scribble
First Post
Eh, I liken it more to lego... Just like 3.0's OGL games... there are a bunch of specific sets to build a specific thing... but you can also build most of that stuff, and more, from the generic sets to if you want. Of course molding the generic set is more work than buying it already made for you... but that's kinda the point, some people are willing to give up money for ready made stuff... I'd argue that's almost the entire basis of the rpg industry.
Well yeah- I wasn't arguing that it wasn't possible to modify, only that:
1. It was harder to do so and still maintain balance.
2. His statement didn't really apply.
I agree with KM on this one as your statement seems to run along the lines of guesstimating or assuming playstyle with a particular game. I think this is particularly erroneous when dealing with an rpg that is the gateway and most popular rpg... you're bound to have a ton of people using it in very different ways.
I'm not guesstimating anything- I'm not even trying to argue anyone has a play style or anyone got anything right or wrong.
My argument is simply products are made by figuring out who your primary customer base is, and what they want, then trying to fill that need, as opposed to creating your product, and then somehow training your future clients to want it.
When you start assuming how they use it (especially without market research to back it up) it can cause dissatisfaction in a significant portion of your customer base.
Sure- and you can even get it wrong sometimes when you have market research. Who's assuming anything?
I think the current 4e situation highlights this- in order to bring back several customers who went elsewhere they added new parts to the game in order to meet their needs.
Some potential customers didn't like daily powers in martial classes for instance. All martial classes had them, so 4e was not meeting their needs. Voila- classes added to the game that do not use dailies- now the game better meets their needs.
How can it be argued that this is not the game being designed to meet the customer's needs?
Really though if you guys want to continue this discussion we should fork it.