The Hunted (DM: IronSky, Judge: ???)


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"Lord Maros grant the mighty elemental creature the power to fight on and claim victory in your name" Xander shouts. As he does so he becomes suddenly pale and hunches over, a ripple of divine energy rolling out from him and over earth.

[sblock=Mechanics]
Standard = Healers Mercy; can only get Earth in the effect radius. Spend a healing surge and gain an additional 1d6+7 (Healers Mercy)=12 hit points.
Minor = Sustain Moment of Glory and the DR5
Move = none.
[/sblock]

[sblock=Stat Block]
Xander Kain- Male Human Cleric 1
Current Conditions: none
Passive Insight: 19 Passive Perception: 14; Senses: Normal
Temp Hit Points: 0
HP [26]: 20 Bloodied: 13 Surge Value: 6; Surges Per-Day [9]: 6
AC: 16 Fortitude: 13 Reflex: 11 Will: 17
Speed: 5 (w/ heavy armor) Size: Medium
Action Points: [0]
Second Wind:
Used
Powers
Astral Seal
Sacred Flame
Gaze of Defiance
Healing Word [2] – Used 2
Bane - Used
Divine Fortune
Healers Mercy - Used
Moment of Glory - Used
[/sblock]
 

OOC: Why did he get an OA against Earth?

GM: Because Earth moved from O23 to P23. The Thug was in P22, thus threatening P23, thus Earth drawing an OA when he moved through it.

Edit: In retrospect, P23 was an illegal charge since it wasn't the closest square. Should be fixed now above.
 
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Tristram paws worriedly at Auntie Mab's face, as the old woman lies crumpled on the floor, her breathing ragged but steady...

Death Save (1d20=13)

[sblock=statblock]Auntie Mab - Human Rogue (Warlock) 2
http://l4w.wikia.com/wiki/L4W:PC:Auntie_Mab_(pacdidj)
Conditions: none
Passive Perception: 17, Passive Insight: 17, Init: +5
AC: 17, Fort: 13, Reflex: 18, Will: 15
Speed: 6
HP: -7/30, Bloodied: 15, Surge Value: 7, Surges left: 4/7
Action Points: 0, Second Wind: used, Milestones:
:bmelee:Basic Atk: Dagger +4 vs AC, 1d4+4 dmg
:branged:Ranged Basic Atk: Throw Dagger +9 vs AC, 1d4+4 dmg, Range 5/10 (Daggers: 3/5)
Powers-
Preparatory Shot, Gloaming Cut, Sly Flourish
Eyebite, Shadow Strike
Twilight Menace, Arm and Edge
Combat notes: +2 to all defenses till EONT

Tristram - Rat Familiar
HP: 1/1; AC: 17, Fort: 13, Ref: 18, Will: 15
Skills: +12 Thievery, +20 Stealth
Status: Passive Mode[/sblock]
 



DMDanW, maybe you should've kept healer's mercy and use healign word od Earth so you can revive all at once? Or it doesn't work on downed people?

OMG, all death saves passed, that must be a record :)
 

Earh moves in and lays another blow, restoring some of the lost health. "Kill the Ogre at Once!" he shouts back.

Shift to P22, then Hit T3 for 13 dmg and Earth gains 4 THP. Mark him again. Will use Bloodcut armor to resist 10 to all UEONT
 

Under the Chipped Flask, Round 6

The badly-injured ogre looks at the newly-healed Earth and shouts, "'Dis ain't worth it!" before squeezing his bulk through the doorway and running for the stairs.

The last thug, wounded himself and his leader fled, nimbly sprints through the door and past his boss, double-timing it up the stairs.

GM: Neurotic: Illarion can't see the Ogre from where he's at due to the X-shaped wall in the center. You can see Thug 3 so I'll just switch your two attacks(hit the Thug, miss the Ogre).

The enemy have fled. You can pursue them if you wish - the ogre is still stuck at the base of the stairs - but you do have three allies dying at the moment. If you pursue, will go into another round, if you let them go, I'll assume you stabilize all your allies and the group can take a short rest.


[sblock=Enemy Actions]Ogre Boss: Squeeze to S16, move off the map.

Thug Swordsman 1
: Run off the map.[/sblock]

[sblock=Combatants]Ogre Boss: Fled, 129 damage taken, bloodied
Ogre Boss Stats: ?? Max HP, 17 AC, 18 Fort, ?? Ref, 15 Will, MBA: Ogre Smash: +7 vs AC, 1d12+7 damage and push 2. Get 'da One on Me: Aura 2 - the Ogre Boss's allies get +2 to hit and damage against targets in the aura. 'Da Fury!(bloodied): The Ogre's Aura increases to 2 and the Boss benefits from its effects.

Thug Swordsman 1: Fled, 16 damage taken
Thug Swordsman Stats: 35 Max HP, 16 AC, ?? Fort, 15 Ref, 14 Will, MBA: Blade: +7 vs AC, 1d8+5 damage; the Swordsman may shift 1 before or after the attack. Thug: Thugs deal +1d6 damage when they have CA.
Thug Swordsmen killed: 3

Earth: P22, 28 damage taken, 4 THP, bloodied, DR10
Illarion: F23, +1 AC
Mab: O13, 37 damage taken, bloodied, dying, unconscious, prone
Devinihm: Q11, 32 damage taken, bloodied, dying, unconscious, prone, DR4
Raijin: P7, 36 damage taken, bloodied, dying, unconscious, prone, +2 AC, 1 death save failed
Xander: P25, 6 damage taken, DR5

Status Key
Combatant
: Location, damage effects, EONT/SONT effects, encounter effects
[/sblock]

[sblock=Terrain and Light]Illarion lit all the lanterns in the main room, the ones in the room on the bottom left, and the one in the center bottom. All other rooms are complete darkness.

All the doors are open a crack so it's a free action to push them open.

The ceilings are all 2 squares tall in the side rooms and 3 squares in the main room.[/sblock]
 

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