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The Role of the Wizard, or "How Come Billy Gets to Create a Demiplane?"

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ProfessorCirno

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It's telling, I think, how many people here have utterly ignored my main topic and have absolutely refused to comment on the existence or non-existence of the wizard archtype.

They have, naturally, chosen to attack me personally instead.

What a wonderful thread~
 

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rounser

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Cut the edition warring garbage out.
That's rich, coming from the guy who started this thread with an essay driven by "why 4E is bettah than old bad editions because I like my magic nerfed."
 

ProfessorCirno

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That's rich, coming from the guy who started this thread with an essay driven by "why 4E is bettah than old bad editions because I like my magic nerfed."

The only person that's mentioned 4e at any point in time in this thread is you.

4e is fun, but has flaws. Just like 3e. Just like Pathfinder.
 

rounser

First Post
The only person that's mentioned 4e at any point in time in this thread is you.
Oh I see, so it's just a _coincidence_ that this is a carbon copy of the argument you use for edition warring on other threads, right down to the dodgy Poseidon bon mot?

Roger that. Nothing to see here. These aren't the droids I'm looking for. Carry on.
 

ProfessorCirno

Banned
Banned
Oh I see, so it's just a _coincidence_ that this is a carbon copy of the argument you use for edition warring on other threads, right down to the dodgy Poseidon bon mot?

Roger that. Nothing to see here. These aren't the droids I'm looking for. Carry on.

This is the last post I will give you.

The only one here that seems obsessed with 4e is you.

I'm in a 4e game...and a 3.5 game, and a 2e game. Each edition has it's good and it's bad.

This thread was not intended to serve as edition warring, but to examine the existance of the wizard as it existed in all editions before 4e and the usage of narrative archtypes such as the deus ex machina, as well as examine the problems that exist and how to fix them. Solutions include both an appeal to high-magic style games and low-magic style games.

So far, almost no comments have gone onto this topic, much to my great dismay.

If I hated all pre-4e editions, why would I talk about solutions, much less devote a full mini-essay to it? Why wouldn't I just go "lol play 4e" instead? The fact is, I enjoy both games, and see flaws in both games, and would like to fix those flaws.
 

DandD

First Post
It's telling, I think, how many people here have utterly ignored my main topic and have absolutely refused to comment on the existence or non-existence of the wizard archtype.

They have, naturally, chosen to attack me personally instead.

What a wonderful thread~
If you feel that they've been attacking you, shouldn't you report their posts? Aside from that, I do share your opinion about the narrative-changing powers of spellcasters. I do suspect that it ultimately boils down to Gary Gygax himself, who did play a lot of powerful magic users himself, with Mordenkainen being the most prominent example, who did have such stuff like an impenetrable luxurious mansion that has a 1st-class service, a magical sword that can attack on its own, a super-dispel spell that can dispel everything, and other stuff... basically, he's the very first Dungeon-Master-Player-Character... created by the first GM, Gary Gygax himself... who also made his DMPC the most important guy amongst the greyhawkian justice league... and the reason Robilar, the dumb fighter, was even worth mentioning is that Rob Kuntz had solo-sessions with Gary Gygax and could level up his character fast enough to overshadow the other "regular" players...

Practically, it just confirms everything on a sort of behaviour that today would be seen as badwrongandnotfun.
 

Hey ProfessorCrino! What if I played a level 15 wizard and wanted to build my own super cool keep? How would I go about doing so? Could I do it faster then my buddy the level 15 fighter? Could I use magic to do it faster and better then the Fighter could? If so, could you list all the spells I could use?
 

DandD

First Post
Hey ProfessorCrino! What if I played a level 15 wizard and wanted to build my own super cool keep? How would I go about doing so? Could I do it faster then my buddy the level 15 fighter? Could I use magic to do it faster and better then the Fighter could? If so, could you list all the spells I could use?
I'd say you bind an efreet and use your superior intelligence to formulate a wish that the efree couldn't pervert. Or you summon/bind earth elementals who build that stuff... And you summon walls of iron that will be a lot sturdier than the walls that Mister McFighter can have with his second-rate keep... who'd need the help of Marty Magick'Userinsky anyway, sooner or later...
 

rounser

First Post
If you feel that they've been attacking you, shouldn't you report their posts? Aside from that, I do share your opinion about the narrative-changing powers of spellcasters. I do suspect that it ultimately boils down to Gary Gygax himself, who did play a lot of powerful magic users himself, with Mordenkainen being the most prominent example, who did have such stuff like an impenetrable luxurious mansion that has a 1st-class service, a magical sword that can attack on its own, a super-dispel spell that can dispel everything, and other stuff... basically, he's the very first Dungeon-Master-Player-Character... created by the first GM, Gary Gygax himself... who also made his DMPC the most important guy amongst the greyhawkian justice league... and the reason Robilar, the dumb fighter, was even worth mentioning is that Rob Kuntz had solo-sessions with Gary Gygax and could level up his character fast enough to overshadow the other "regular" players...
...which would be a good argument if not for the existence and ridiculously overpowered antics of Gord the Rogue, which proves that Mary Sues aren't always wizards, nor do they need to be to go round slaying gods.
 


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