I've just noticed that the werecamel gets a +4 racial bonus to swim in camel form but it doesn't have swim listed under it's skills - deliberate?
I've just noticed that the werecamel gets a +4 racial bonus to swim in camel form but it doesn't have swim listed under it's skills - deliberate?
Regards
Mortis
Wereram
No. Appearing: 2-12
Armor Class: 6
Move: 9”
Hit Dice: 4+1
% in Lair: 20%
Treasure Type: C
No. of Attacks: 1
Damage/Attack: 2-8
Special Attacks: Nil
Intelligence Average
Alignment Lawful good
Size M
Wererams are 15% likely to be found in mountain dwelling herds of giant sheep or goats: They appear as shaggy, ram-headed humanoids and generally avoid all contact with the outside world. It is possible that they use giant goats as mounts. They attack, when sorely pressed, by butting.
Originally appeared in Dragon Magazine #40 (1980).
We should cut out the racial bonus to Swim, not add the Skill.
I'd forgotten how it got in there, but on reflection I'd copied the Werebear stats from the SRD to use as the outline for the Werecamel and forgot to cut the bear's racial bonus out. Camels don't have any racial bonuses, so the Werecamel shouldn't either.
Indeed, the Werecamel shouldn't have a racial skills entry, since it doesn't have any.
Well Enworld has 3.0 stats for a Sheep and 3.5 stats for a Giant Sheep.
Which of the two are we using for our werebeast? I prefer the Giant Sheep, since it'll make a more formidable foe. We "shortchanged" out Werecamel out of a couple of HD so it'll balance out if we give this one an extra HD.![]()
In retrospect, I should have questioned why a camel was swimming!
To get to the other bank.![]()
Hmm...neither is a good fit, actually. Both seem to assume ewes. We need a headbutt attack rather than a bite. We may need to stat up a generic "ram".