orion90000
First Post
I've recently leveled a group to 20 (core only) and had the time of my life. I had a cleric, fighter, rogue, and sorcerer. I kept them pure and had no complaints about any of them.
From reading forums and whatnot, all I hear about is how this class is broken and how that spell is broken. I don't get it. Either people are extreme power gamers or they just don't appreciate the wonderful game that Wizards of the Coast designed for them.
I didn't find any challenge to be overpowered (I did the random dungeons from DMG), I did die from time to time (There is a 1 on every d20... and it always comes up when there is a Save or Die effect). I did learn not to laugh at a kobold sorcer... with prismatic spray (TPK... damn 1's) and I learned that the Fighter will always roll a 20 when he is Dominated/Confused and the Sorcerer is trying to disable him. Rogues enjoy being turned into statues, and subsequently dying from shock when being turned back to humans. Also Tarrasque was a piece of cake at level 20 - Although the Rogue died of Massive Damage (damn 1's).
The hardest fight was the Pit Fiend at level 19, he disabled my Fighter with Mass Hold Monster and the Sorcerer had a challenge with his high SR.
My chief complaint is that WotC didn't provide as many examples of the special attacks of monsters as they should have, like the mechanics of negative levels. Or explain whether or not you can stack flaming on a magic weapon. On top of the ambiguity (which can be resolved at the table with house rules) is the constant stream of splat books that IMO added too much to the game and took the game away from the basics.
From reading forums and whatnot, all I hear about is how this class is broken and how that spell is broken. I don't get it. Either people are extreme power gamers or they just don't appreciate the wonderful game that Wizards of the Coast designed for them.
I didn't find any challenge to be overpowered (I did the random dungeons from DMG), I did die from time to time (There is a 1 on every d20... and it always comes up when there is a Save or Die effect). I did learn not to laugh at a kobold sorcer... with prismatic spray (TPK... damn 1's) and I learned that the Fighter will always roll a 20 when he is Dominated/Confused and the Sorcerer is trying to disable him. Rogues enjoy being turned into statues, and subsequently dying from shock when being turned back to humans. Also Tarrasque was a piece of cake at level 20 - Although the Rogue died of Massive Damage (damn 1's).
The hardest fight was the Pit Fiend at level 19, he disabled my Fighter with Mass Hold Monster and the Sorcerer had a challenge with his high SR.
My chief complaint is that WotC didn't provide as many examples of the special attacks of monsters as they should have, like the mechanics of negative levels. Or explain whether or not you can stack flaming on a magic weapon. On top of the ambiguity (which can be resolved at the table with house rules) is the constant stream of splat books that IMO added too much to the game and took the game away from the basics.