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3.X Gamers?

Roughly what percentage of gamers that you know still play 3.X/PF type games?

  • 100%

    Votes: 25 47.2%
  • 90%

    Votes: 9 17.0%
  • 80%

    Votes: 3 5.7%
  • 70%

    Votes: 4 7.5%
  • 60%

    Votes: 3 5.7%
  • 50%

    Votes: 5 9.4%
  • 40%

    Votes: 2 3.8%
  • 30%

    Votes: 0 0.0%
  • 20%

    Votes: 1 1.9%
  • 10%

    Votes: 1 1.9%
  • 0%

    Votes: 0 0.0%

I answered 100% for those people I know personally.

My gaming group is playing PF right now, and recently wrapped up a heavily-house-ruled 3.5 game (which I ran, and incorporated a lot of 4E / Saga into, but it was still 3.X at its base).

One player has another group he plays with routinely, and they play in a 4th Ed campaign.

The next game I run will be a Star Wars Saga Edition game, and then, maybe, after that, I'll run a 4E game.
 

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Looking at the Gaming Club that where I game, and ignoring the LARPERS and the X-box/PS-3/WII subgroups we have about 50-60% of the D&D table top gamers playing 3.5/Patherfinder. However about a 25% of all table top games are running are playing something other D&D, any edition.
 

Hmmm. Not sure what this poll would prove. I mean, most gamers tend to play with people who play the version they themselves play. It's like asking a bunch of football fans, "What percentage of your friends who are sports fans follow football?"

I think the term is "self-selecting sample" or something like that.
 


I put 70%, ie about 2/3 play 3.5e or variants.

About 1/3 play 3.5e variants only; roughly 1/3 play 3.5e as well as other games; and roughly 1/3 play very little or no 3.5e anymore.
 

My group of 12 D&Ders at college and 5 D&Ders at home all play 3.X and its variants exclusively, specifically 3e and SWSE at the moment but I ran some Iron Heroes and Arcana Evolved one-shots.

Thanks. Use any Trailblazer with that?

I only know 3.5 players.

Thanks.

My gaming group is playing PF right now, and recently wrapped up a heavily-house-ruled 3.5 game (which I ran, and incorporated a lot of 4E / Saga into, but it was still 3.X at its base).

Thanks. What areas did you houserule?

(. . .) we have about 50-60% of the D&D table top gamers playing 3.5/Pathfinder.

Thanks.

I put 70%, ie about 2/3 play 3.5e or variants.

About 1/3 play 3.5e variants only; roughly 1/3 play 3.5e as well as other games; and roughly 1/3 play very little or no 3.5e anymore.

Thanks. Which 3.5 variants?
 

Since you included Pathfinder, I included anything that is D20 or OGL derived, which includes me (though I also play 4e). However a ton of people I know didn't like 3.X and stopped playing that far before 4e came out, and so I'd have to discount them as continuing to play. Then there's also the odd 1 in 10 that I know started on 4e, so obviously they never really started in the first place. Not certain if they count or not since they really didn't kind of even have a chance to stay with 3.X
 

What forms would those be? (and thanks).

Most of them play
a) 3.5
b) 3.5 w/ most WOTC products and some third party products (Green Ronin and, possibly others)

I will be joining one of the b) groups after my move Mon-Wed. It is being run by one of my players and contains three of my other players. I know that I will be trying out Green Ronin's Shaman or Psychic.
Edit: One player mentioned that he will be playing a Warlock/Pathfinder Wizard.

When I was running? It was a heavily house ruled 3.0/3.5 hybrid modified with the following:
1. Sean K Reynold's Fewer Absolutes
2. Unearthed Arcana: variant classes, weapon groups, spontaneous divine casters, action points, death and dying, complex skill checks)
3. 3.0 DMG various variants
4. Green Ronin's Psychic's Handbook Shaman's Handbook, Witch's Handbook, Cavalier's Handbook (sans the class itself)
5. OA Shaman. AEG Myrmidon
6. Cityscape Web Enhancement: Urban/Wilderness Skill Swap
7. Book of Iron Might: the maneuver system
8. Poisoncraft replaces the poison rules
9. Artificer's Handbook: slot items replaces the magic item creation rules
10. A couple of bits from Pathfinder beta, Book of Experimental Might and Trailblazer
11. My own house rules: level drain, multiclassing (saves, armor and weapon proficiency), various class skill lists, the number of skill points for some classes, and cleric spell lists
12. Various other third party oriented books for "World Building" stuff
13. Banned list includes WOTC's Psionics books, Book of Nine Swords, Tome of Magic, Magic of Incarnum, Book of Exalted Deeds , and most material in the Complete [X] and Race of [Y] books
My main two games are now Mutants and Masterminds and Savage Worlds (for non-supers). However, I am still willing to run the above 3e for a group that won't play Savage Worlds.
 
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I only know of 4 people (myself included) who play 3.5.

However, most of the gamers I know I met playing indie/Forge games. That's not a typical crowd.
 
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Let's see...
I belong to two groups. One has nine people in it. That group plays 3.0 with some house rules along with a couple of other games. The other group has five regulars and about another four or five casual players (it's a very loose campaign). That one is an OD&D group almost exclusively. A couple of them have played 3.5, but had a bad experience due to a bad DM. I know another group that is maybe six players. They play 3.5 sometimes, but are playing Serenity at the moment. I am sure I know some other people who are gamers, but I have no idea what they play.

So, a total of 25 players and I will say 17 are 3.x players. That means 68% play 3.x.
 

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