Road Threads

Mark CMG

Creative Mountain Games
Roads aren't always just a way to get from one place to another, sometimes what happens on the road can be the thread of a whole new adventure. What sort of adventure threads can begin on a road? Do you have a favorite? What road threads have spun off into places you hadn't planned?
 

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My first "sandbox" campaign was kicked off with the party being hired for various roles within a caravan. Even though the PCs were free to leave that group at any time (more or less), the party didn't actually part ways with the caravan until post 10th level.
 

Recent Rolemaster sessions have focused on the trials and tribulations of a party of elves trying to travel through dwarf territory. Dealing with local toughs gets a lot more tricky when the local constabulary is just looking for an excuse . . .
 

I've been told by my long-time players that the best game of D&D I ever ran was set in Dark Sun (sort of), and in it, the PCs were tasked with being the guards for a princess who was going to another city in order to marry a prince, thus sealing a treaty to end a generations-long war.

Of course, some didn't want this war to end- those making money off of the war, those who wanted to keep the countries at each others throats to keep them from looking outward, etc.- and so the journey was going to be dangerous.

Wisely, the King sent out numerous caravans out from his capital as decoys. Some with many soldiers, some with but a few guards. The PCs were in a caravan of the latter variety with the princess and her handmaid.

Unfortunately, while crossing an arid wasteland, the caravan's outriders reported a huge army approaching. Somehow, the ruse was up. The caravan managed to make its way to a long-abandoned citadel before the army got to them, though once inside, they were trapped. After clearing out a few giant hornets, they were safe, but had no way to get past the army.

Then one of the party discovered there was a possible secret escape route...and the REAL adventure began.
 

We had one where we were hijacked by a sentient road. A living railroad, if you will. It was looking for another road that it had fallen in love with.

At first we thought there was something wrong with the map. Then we just thought we were totally lost. Then we figured someone must be teleporting us. Finally the player of the barbarian said in frustration "Not even this road knows where it's going!" and it replied "Of course I do. But I can only get there if you're going."

That turned into a deal with the road, so for a while we had our own road which led to wherever we wanted it to. Used it to mislead a whole army one time.

We did find the other road later in the land of the fairies.
 





Haha the sentient road story is awesome.

My own is the Ranger of the party spots Cave Bear tracks on the road and convinces everyone to track it to its lair, hoping to get himself a new, tough-as battle companion. After resolving that, mangled corpses in the cave leads players to investigate it thoroughly, revealing the cave is actually the long-lost secret entrance of the ancient, nearly-forgotten Dwarven empire of Mithlum, wiped out three thousand years ago by the forces of evil...
 

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