• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

[LPF] Beggar's Belief

Megan slides her new dog slicer over her palm and gave the leprechaun a bloody shake, "Where I come from that's how we do oaths. Knesh thinks he can play us for all for fools. We'll get him back soon enough."
 

log in or register to remove this ad


Ariel Esimae, Female Aasimar Cleric

Ariel nods solemnly, "On my mistress, the Goddess Helina, you have my oath that I will do what is in my power to do, bringing Her Justice to the miserable cur."

[sblock=Actions]Standard Action:
Move Action: [/sblock][sblock=Mini Stats]Initiative: +2
AC: 19 (17 without shield/flat-footed, 12 Touch)
HP: 9 Current: 9
CMB: +1 CMD: 13 Fort: +4 Reflex: +4 Will: +6 (+8 vs. Fear)
+1 for all with Resistance
Resistance: 5 Cold, 5 Acid, 5 Electricity

Current Weapon in Hand: Shield & Javelin

Fire Bolt: 5/6 Remaining Channel Energy: 4/5 remaining
Deflection Aura: 1/1 remaining
Spells Remaining: Cantrips: (Light, Resistance, Guidance)
1st Level 3/3 [/sblock]___________________________________________

Nicki-Aycox_9-29-03_Wescyde-Scan.jpg
Ariel Esimae
 

After everyone has given their oaths Stump sighs heavily,

"Very well what shall I do?
Step forward and simply speak it true?
Or do we wish to a threat pretend,
blade to throat ready to my life end?"
 

Ariel Esimae, Female Aasimar Cleric

Ariel says, "Stump, just come with me and I will speak to him."

Moving back into view from the grate above, she calls up, "Knesh? Stump is prepared to make the oath. We will bring the treasure up with us when you open the grate and put down the ladder."

[sblock=Actions]Standard Action:
Move Action: [/sblock][sblock=Mini Stats]Initiative: +2
AC: 19 (17 without shield/flat-footed, 12 Touch)
HP: 9 Current: 9
CMB: +1 CMD: 13 Fort: +4 Reflex: +4 Will: +6 (+8 vs. Fear)
+1 for all with Resistance
Resistance: 5 Cold, 5 Acid, 5 Electricity

Current Weapon in Hand: Shield & Javelin

Fire Bolt: 5/6 Remaining Channel Energy: 4/5 remaining
Deflection Aura: 1/1 remaining
Spells Remaining: Cantrips: (Light, Resistance, Guidance)
1st Level 3/3 [/sblock]___________________________________________

Nicki-Aycox_9-29-03_Wescyde-Scan.jpg
Ariel Esimae
 

Once Knesh has stopped laughing - it takes a while - he manages to catch enough breath to speak, "How about no? You realize I have a functioning brain and sense of self preservation, yes? No, how it works is I will lower a rope with a bag tied to it, you fill it with treasure and I pull it up - might take a few runs but we have the time. Have the leprechaun make his oath conditional upon me releasing you. I will simply unlock the grate and with you all backed off out of sight raise it up. I will drop you a rope if you need it. But I plan on having enough time to make my escape, because while I trust a leprechaun's oath, I cannot say the same for the rest of you."
 

Ariel replies, "Knesh, why would we want to harm you? So far you have only locked us down here, I assume, since you are afraid of the leprechaun escaping us."

"We have found a solution to your problem with him, after he begged for mercy and we choose not to murder him for you."

"You can have your treasure once you let us up, but not before.
If you don't trust us then we can make the exchange down here."

Diplomacy (1d20+8=24)[sblock=Actions]
Standard Action:
Move Action: [/sblock][sblock=Mini Stats]Initiative: +2
AC: 19 (17 without shield/flat-footed, 12 Touch)
HP: 9 Current: 9
CMB: +1 CMD: 13 Fort: +4 Reflex: +4 Will: +6 (+8 vs. Fear)
+1 for all with Resistance
Resistance: 5 Cold, 5 Acid, 5 Electricity

Current Weapon in Hand: Shield & Javelin

Fire Bolt: 5/6 Remaining Channel Energy: 4/5 remaining
Deflection Aura: 1/1 remaining
Spells Remaining: Cantrips: (Light, Resistance, Guidance)
1st Level 3/3 [/sblock]___________________________________________

Nicki-Aycox_9-29-03_Wescyde-Scan.jpg
Ariel Esimae
 



... I will simply unlock the grate and with you all backed off out of sight raise it up. ...

"Sorry, but i don't trust you on this, for obvious reasons.
What will keep you from not opening the gate and let us all die down here.
And don't try 'you have no other choice'. You have neither if you want the treasure.
You try to convince us that you have all trumps, but without the treasure, you got nothing."


[sblock=OOC]


AC: 19, Touch: 12, FF: 16
CMD: 16
Fort +4, Refl +2, Will -1

HP: 11/12

[/sblock]
 

Ariel Esimae, Female Aasimar Cleric

Ariel adds further to the Guardian's argument, "And you will not have the Leprechaun's oath either. If you continue to betray us, you won't be free of his torment."

[sblock=Actions]
Standard Action:
Move Action: [/sblock][sblock=Mini Stats]Initiative: +2
AC: 19 (17 without shield/flat-footed, 12 Touch)
HP: 9 Current: 9
CMB: +1 CMD: 13 Fort: +4 Reflex: +4 Will: +6 (+8 vs. Fear)
+1 for all with Resistance
Resistance: 5 Cold, 5 Acid, 5 Electricity

Current Weapon in Hand: Shield & Javelin

Fire Bolt: 5/6 Remaining Channel Energy: 4/5 remaining
Deflection Aura: 1/1 remaining
Spells Remaining: Cantrips: (Light, Resistance, Guidance)
1st Level 3/3 [/sblock]___________________________________________

Nicki-Aycox_9-29-03_Wescyde-Scan.jpg
Ariel Esimae
 
Last edited:

Knesh chuckles, "Oh yes why, oh why would you want to hurt me? Forgive my paranoia, but no I won't be letting you up so we can have a little chat before I flee. The reason you can trust em is because it is obvious I want rid of the leprechaun have him swear that if I do as promised - unlocking the grate, etc. - he will leave me be. Then if I do not free you he can continue his pointless vendetta.

And while you may have the treasure you are also stuck in a dank hole, I would suggest it will not provide a great deal of comfort down there."
 

Into the Woods

Remove ads

Top