I agree with the thrust of Raven Crowking's post above, even if I would disageee with the details.
I think it is too early to bring out a new edition, at the very least the digital tools must be completed and allowed to mature before a new edition can be released, unless Wixards wants to throw away what goodwill they have left.
delericho's vault idea is a good one and could be implemented for 4e.
I think that 4e has enough powers, feats, clasees and class builds even if there are specific classes that could do with a bit more support.
However, I do think some areas of the game could do with a second look and perhaps some alternate mechanics (probably optional)
The skill challange subsystem could do with a second look and perhaps there are other ways to obtain the same result. Perhaps the game could embrace some outright narrativist mechanics.
It could certainly benefit from more discussion and perhaps examples of play in podcasts.
Rituals could also do with some more love and more intergration into the game, maybe some adventures with ritual use involved.
What about themes outside of Dark Sun?
I think it is too early to bring out a new edition, at the very least the digital tools must be completed and allowed to mature before a new edition can be released, unless Wixards wants to throw away what goodwill they have left.
delericho's vault idea is a good one and could be implemented for 4e.
I think that 4e has enough powers, feats, clasees and class builds even if there are specific classes that could do with a bit more support.
However, I do think some areas of the game could do with a second look and perhaps some alternate mechanics (probably optional)
The skill challange subsystem could do with a second look and perhaps there are other ways to obtain the same result. Perhaps the game could embrace some outright narrativist mechanics.
It could certainly benefit from more discussion and perhaps examples of play in podcasts.
Rituals could also do with some more love and more intergration into the game, maybe some adventures with ritual use involved.
What about themes outside of Dark Sun?