I am considering using the following rules to create a realistic chain of events in character creation.
And also to create some possible odd combinations that would not be existent in a min/max situation.
Instead of rolling 6 ability scores and then assigning them and choosing all character options it goes as followed.
The player rolls their score for each ability, so first Str, than Dex, etc.. then they roll twice on a table of races,
then in any order they are allowed to switch any two scores (just in case the rolled up scores don't work with any class),
and pick either of the two races, possibly applying racial modifiers to the scores after switching.
Then they are allowed to pick any class (likely one that suits their ability scores).
I'd probably also have them roll randomly for height, weight and handedness, but this does not have so much direct game influences.
Now I am considering allowing them to reroll any one score in addition to switching two of them, but only of this would be necessary to make this rule playable.
I understand not every score is as useful or has as many class possibilities, but I think the switch should be enough to cover that.
What are your opinions on this?
And also to create some possible odd combinations that would not be existent in a min/max situation.
Instead of rolling 6 ability scores and then assigning them and choosing all character options it goes as followed.
The player rolls their score for each ability, so first Str, than Dex, etc.. then they roll twice on a table of races,
then in any order they are allowed to switch any two scores (just in case the rolled up scores don't work with any class),
and pick either of the two races, possibly applying racial modifiers to the scores after switching.
Then they are allowed to pick any class (likely one that suits their ability scores).
I'd probably also have them roll randomly for height, weight and handedness, but this does not have so much direct game influences.
Now I am considering allowing them to reroll any one score in addition to switching two of them, but only of this would be necessary to make this rule playable.
I understand not every score is as useful or has as many class possibilities, but I think the switch should be enough to cover that.
What are your opinions on this?