Brondin, struggling against the grasping arms and pressing zombie horde, manages to close the main doors of the temple, while Bellegon provides a convienent surprise for any other undead that sneak in.
The adventurers are quick to destroy most of the intruding undead and converge on the remaining zombie, who carries a dented and rust-pitted longsword. After receiving a huge gash from Ghourra's gouge, the zombie lazily swings it's barely useable weapon at her. The mul, however, is much too quick for such an inept attack and she easily deflects it.
GM: | SoM, I moved Ghourra to K16, as Bellegon managed to get to K15 before her. If you would like her somewhere else, feel free to change it. | |
[sblock=Please Read]
GM: | Here's how this will work: The skill challenge will still continue through the combat. If there isn't at least one primary skill check, or there is a failed primary skill check at any time, during the round, more zombies will enter the fight. So, the group will have to decide how much emphasis they want to put on fortifying the temple defenses and how much they want on quelling the zombie surge.
Each primary skill (Athletics, Dungeoneering, Religion, Thievery) requires a standard action; Perception requires a minor action.
See Skill Challenge Status sblock for current totals. | |
[/sblock][sblock=ADDENDUM]As with all skill challenges, if you have a skill not listed within the primary skill list, but can come up with a way that will allow it to be useful (as a couple of people have asked about Arcana) feel free to use it. The DC for the check will be the same as the other primary skill checks.
I apologize for not mentioning this earlier.[/sblock][sblock=Enemy Actions]
Zombie Soldier (L15)
Standard -
- Target - Ghourra
- Attack - MBA vs. AC 21; 1d20+9=19, miss.
[/sblock][sblock=Map]
[/sblock][sblock=Skill Challenge Status]
- Current Successes: 3
- Failures: 1
Ghourra is still providing a +2 to the next Thievery or Dungeoneering check.[/sblock][sblock=Zombie-Proofing the Temple]
Level: 7
Complexity: 3 (requires 8 successes before 3 failures).
Primary Skills: Athletics, Dungeoneering, Religion, Thievery.
- Athletics (DC 16, standard action, 1 success, no maximum): The character realizes finesse is no trade for quick and effective physical labor. The character pounds nails, carries heavy objects, and uses brute strength shove invading zombies back through the doors.
- Dungeoneering (DC 16, standard action, 1 success, no maximum): The character’s knowledge of stone and underground construction lets him or her see how the temple might best be fortified using the meager supplies available.
- Religion (DC 16, standard action, 1 success, no maximum): The character offers a prayer to Onatar, asking him to lend his strength to the characters’ endeavor and slow the tide of undead seeking to further desecrate his temple.
- Thievery (DC 16, standard action, 1 success, no maximum): The character has spent a lifetime getting into places he or she is not wanted. It’s not terribly difficult to turn that concept on its head and use those skills to craft sturdy barricades.
Secondary Skills: Perception.
- Perception (DC 11, minor action, no successes): The character’s keen eyes help more skilled companions find the best materials to aid in fortifying the temple. A successful check grants a +2 bonus to one ally’s next Dungeoneering or Thievery check made as part of this skill challenge.
[/sblock][sblock=Status]Bellegon (K15) - HP:
50/50, Surges: 5/7, AP: 1, Second Wind: avail; concealment, +2 all defenses
Brondin (M18) - HP:
45/48, Surges: 9/11, AP:
0, Second Wind: avail
Deimos (I5) - HP:
40/40, Surges: 7/8, AP: 1, Second Wind: avail
Ghourra (K16) - HP:
42/42, Surges: 7/10, AP: 1, Second Wind: avail
Tana (K13) - HP:
40/49, Surges: 11/11, AP: 1, Second Wind: avail
Zombie Soldier (L15) - HP:
-23/??; cursed by Bellegon
[/sblock][sblock=Enemies]
Zombie Soldier - AC: 20, F: 17, R: 17, W: 15
+9 vs. AC; 2d6+5 damage.
[/sblock]