Narvala tries to fall away from the Kenku that struck her, and then calls on the Flame to strike the Kenku she'd positioned between her allies again. In the strange environment and without her staff, her targeting is off.
Cairn growls, the sound carrying even through the whistling winds
"Don't push them away. We need to get rid of them before rejoining Ebberon. Get them close to me."
Baern brings his axe back and swings it at the kenku in his grasp.
I'd be better with two weapons if you could grab this one Cairn!
Nyar watches the kenku dive down at Narvala, which she then falls away. It allows Nyar to open up his favorite attack.
Tinder warms in his hand and a small fireball briefly engulfs the kenku. Nyar then drifts further away from the melee.
"Just let it go, it's not going anywhere between the two of us."
Baern releases the Kenku and draws his kitchen knife. He slashes with the off hand in a fierce manner.
Kenku 1 flutters its wings and does a quick pull away from Cairn and Baern. It then slowly floats away, trying to get away from its attackers.
Kenku 2 dives down on Narvala and waits for Kenku 3 to flank on the other side. They then both attack with their longspears, but only Kenku 3 manages to connect to Narvala's arm.
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Narvala misses Kenku 1.
9 damage
Baern hits Kenku 1 for 9 due to Cairn's distraction.
Nyar hits Kenku 3 for 15.
Kenku 2 misses Narvala, Kenku 3 hits Narvala for 8.
Natural 1 misses, 12+mods hits for 8 damage.
(1) Baern, 57/57
(0) Narvala, 23/46, marked by Kenku 3,
bloodied
(2) Cairn, 70/77
(-4) Kenku 1, 95, marked by Cairn, hunter's quarry by Baern, slowed TENT Cairn,
bloodied
(1) Kenku 2, 47
(-1) Kenku 3, 64,
bloodied
(-3) Nyar, 41/41
It's the PCs turn.
Everyone falls 6 squares straight down during their turn. The PCs won't actually move on the background (ScorpiusRisk had some type of rolling background planned, but I suck too much at graphics to even attempt it). In other words, Baern is on square G11. If he decides to not make any of the special movements next round, he'll fall 6 squares, but still be on square G11 next round (so that he stays in the middle of the map).
This falling does not take up any movement actions. Shifting is not allowed. Normal movement is not allowed. Running is not allowed. The PCs are falling.
Once a turn, as a minor action, a PC can direct their fall in
ONE of the following ways:
1. Fall diagonally for up to three squares out of the six (this is equivalent to moving 3 squares to the right or left max, and/or moving forward or backwards 3 squares).
2. Fall an additional 2 squares (for example, moving from the G row to the H or I row)
3. Fall 2 squares less (for example, moving from the G row to the E or F row).
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