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Adv: Rhapsody; Judge: renau1g


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I hurt my back. Will be terse in posting next few days. Will post after launch in three hours or so.

[MENTION=2011]KarinsDad[/MENTION], Baern's attack hits thanks to Cairn's [sblock=Guided Strike (Immediate Interrupt; encounter)]
Close burst 10 Trigger: An ally withing 10 squares misses with an attack against AC. Target: The triggering ally in the burst. Effect: Target's attack is made against Reflex instead of AC - I hope Ref 18 is good enough?
[/sblock]

[sblock=Actions]
Standard: Weight of Earth vs kenku1 AC; damage (1d20+10+1=30, 1d4+4=8) - kenku 1 slowed
Free: Mark kenku 1

Move: when kenku 1 dies, move as close as possible to the next closest.
[/sblock]

[sblock=Cairn Stats]
STATUS: falling
MARKED: kenku 1

Initiative +5; Senses Passive Insight 15, Passive Perception 19
HP 70/77, Bloodied 38, Surge Value 19, Surges 13/13
AC 22; Fortitude 20, Reflex 19, Will 19

MBA: +10 vs AC; 1d4+4 damage (+1 to hit if ally is adjacent to the enemy)

AP 1
Saving Throws:
+2 vs ongoing damage, take 10 or roll on death saves;
+2 item bonus vs. poison, weakened, slowed, immobilized, charm, fear and psychic effects
Resist 5 psychic

An ally that makes saving throw after Cairn succeeds on his gains +4 to the roll

Speed 6

Warden's Fury
Warden's Grasp
Weight of Earth
Thorn Strike


Warforged Resolve
Second Wind
Thunder Ram Assault
Form of Winter Herald Attack
Earthgrasp Strike
Guiding Strike


Form of Winter's Herald
Nature's Abundance
Wellspring Strike

[/sblock]

OOC: Thanks FourMonos, it's 'just' burst disc membrane - I'm going to therapy and it's getting better (slowly).
 
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Narvala tries to fall away from the Kenku that struck her, and then calls on the Flame to strike the Kenku she'd positioned between her allies again. In the strange environment and without her staff, her targeting is off.


Cairn growls, the sound carrying even through the whistling winds
"Don't push them away. We need to get rid of them before rejoining Ebberon. Get them close to me."


Baern brings his axe back and swings it at the kenku in his grasp. I'd be better with two weapons if you could grab this one Cairn!


Nyar watches the kenku dive down at Narvala, which she then falls away. It allows Nyar to open up his favorite attack.

Tinder warms in his hand and a small fireball briefly engulfs the kenku. Nyar then drifts further away from the melee.


"Just let it go, it's not going anywhere between the two of us."


Baern releases the Kenku and draws his kitchen knife. He slashes with the off hand in a fierce manner.


Kenku 1 flutters its wings and does a quick pull away from Cairn and Baern. It then slowly floats away, trying to get away from its attackers.


Kenku 2 dives down on Narvala and waits for Kenku 3 to flank on the other side. They then both attack with their longspears, but only Kenku 3 manages to connect to Narvala's arm.

[sblock=OOC]
Narvala misses Kenku 1.

9 damage

Baern hits Kenku 1 for 9 due to Cairn's distraction.

Nyar hits Kenku 3 for 15.

Kenku 2 misses Narvala, Kenku 3 hits Narvala for 8.

Natural 1 misses, 12+mods hits for 8 damage.

(1) Baern, 57/57
(0) Narvala, 23/46, marked by Kenku 3, bloodied
(2) Cairn, 70/77
(-4) Kenku 1, 95, marked by Cairn, hunter's quarry by Baern, slowed TENT Cairn, bloodied
(1) Kenku 2, 47
(-1) Kenku 3, 64, bloodied
(-3) Nyar, 41/41

It's the PCs turn.


Everyone falls 6 squares straight down during their turn. The PCs won't actually move on the background (ScorpiusRisk had some type of rolling background planned, but I suck too much at graphics to even attempt it). In other words, Baern is on square G11. If he decides to not make any of the special movements next round, he'll fall 6 squares, but still be on square G11 next round (so that he stays in the middle of the map).

This falling does not take up any movement actions. Shifting is not allowed. Normal movement is not allowed. Running is not allowed. The PCs are falling.

Once a turn, as a minor action, a PC can direct their fall in ONE of the following ways:

1. Fall diagonally for up to three squares out of the six (this is equivalent to moving 3 squares to the right or left max, and/or moving forward or backwards 3 squares).
2. Fall an additional 2 squares (for example, moving from the G row to the H or I row)
3. Fall 2 squares less (for example, moving from the G row to the E or F row).
[/sblock]
 

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OOC: What happens with walls and zones in this 3-D combat? It might be useful for Narvala to conjure a wall of light, but if we're just going to fall away from it, then there's no point.
 



OOC: Walls tend to be conjurations. Most conjurations are not affected by environmental effects like gravity. They stay where they are placed. Ditto for most zones. So, PCs and NPCs could fall through a conjuration or zone placed below them, but the effects would be short lived if any at all.
 

Nyar shouts, "Let me see if I can slow one down!" Of coures, he's not sure anyone can hear him yelling.

The kenku take great skill in circling the falling Narvala, but the lowest kenku sees something strange, as its partner strikes at the human the shaft of the longspear magically expands and stabs right into his chest!

The kenku is overcome by pulling out the imaginary spear and is unable to threaten Narvala.

[sblock=actions]
Standard: Phantasmal Assault vs. Kenku 3 (will):1d20+11, 1d8+6+2 → ([14, 11], [4, 6, 2]). http://invisiblecastle.com/roller/view/3078699/ His Will 25 for 12 damage, kenku 3 grants CA and can not take OA TENT.

Minor: Move down 2 squares to G-11 (-3).
[/sblock]

[sblock=Readied Interrupt] Nyar will use Shield when appropriate [/sblock]

[sblock=ministats]
Nyar Harbor, Level 6 Wizard
Status: none
Init: +6 Speed: 6 Perception:14 Insight: 19
AC: 18 NAD: F: 14 R:19 W:17 (+2 vs. Illusion Attacks/Perception)
HP: 41/41 Surges: 6/6 Surge Value: 10 AP: 0
Languages: Common, Primordial
Str:8 Dex:16 Wis:12 Con:11 Int:20 Cha:10

Powers:
At-Will: Ghost Sound, Light, Mage Hand, Prestidigitation, Phantasmal Assault, Storm Pillar, Scorching Burst
Encounter: Empowering Lightning, Fire Shroud, Second Wind, Wand of Accuracy, Shield, Dispel Magic
Daily: Bracers of Escape, Stinking Cloud, Flaming Sphere
Item: Potion of Healing x1
Full Character Sheet: http://leb.wikia.com/wiki/LEB:PC:Nyar_Harbor_(FourMonos)#Summary [/sblock]
 

Into the Woods

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