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Samurai Western Setting Idea

Walking Dad

First Post
I was following the great material for the upcoming Far West RPG:
Far West

Then I thought of this:

[ame=http://www.youtube.com/watch?v=9-TGaGa3QAc&feature=player_embedded]YouTube - ‪Official Sukiyaki Western Django Theatrical Trailer‬‏[/ame]

As Adamants game is a mixture of Western, Wuxia and Steampunk, why not do something similar but different?

Like a Western, Chanbera and Fantasy game.

Bit of an alternate world, where a a Japanese like culture is colonizing the fantasy worlds equivalent of America, with the Golarion Shoanti (with a different name) serve as Natives.

With Ultimate Combat (so far only the preview), we got official gunslingers, samurais and ninjas.

Will be much Western, but with Japanese names, architecture and weapons (in addition to revolvers and rifles... and gatling guns).

As a unique twist, magic will be based around the 5 elements fire, water, earth, wood and metal for the pseudo-Japanese culture, allowing only Elemental Wizards with these domains and orcles (without the curses) with the flame, wave, stone, wood and metal mysteries as spellcasters for them.

Thoughts?
 

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love it!

it blends great settings together into a fairly good job

for instance, if you have seen priest (or read it) the steampunk/western/vatican culture really blends well, or the steampunk world war I era of the Mutant Chronicles

this idea could very well work, however a Samurai Western would need a few special classes (Gunslinger, Ronin, Ninja, Samurai, Outlaw, Bounty Hunter) and abilities that focus on setting points (gunslinger being the wild american, the ninja being...well ninja, Ronin havingt he roleplay applications, as with outlaw and bounty hunter, even samurai would bring some interesting roleplay opportunities.)

My ultimate review is YES
do it...please do it, it sounds awesome
 

...

this idea could very well work, however a Samurai Western would need a few special classes (Gunslinger, Ronin, Ninja, Samurai, Outlaw, Bounty Hunter) and abilities that focus on setting points (gunslinger being the wild american, the ninja being...well ninja, Ronin havingt he roleplay applications, as with outlaw and bounty hunter, even samurai would bring some interesting roleplay opportunities.)

...

Gunslinger, Ronin, Ninja and Samurai are covered in the Ultimate Combat supplement. Outlaw and bounty hunters are rogues and rangers.

Firearms will be a bit more common and the 'modern' daisho will consist of a katana and a long barreled revolver, instead of the wakizashi. Some clans will be more traditionalist while others 'embrace' the new technologies and have more levels in gunslinger than any other class.

There also needs to be a 'Pistoleers' archetype for fighters.

And another slight change to the so far previewed gunslinger: Grit = Ki, he will receive a bit more to be in line with monk and ninja, but no special regaining rolls. This will help multi-classing and emphasize the 'gun-fu'.
 

Perhaps there could be a clan that still used the Katana/Waki combo, just from personal preference, I would much rather have two swords than a sword and a gun, just because (if it is still Pathfinder esc) Melee will still come up, and having someone like a gunslinger to give covering fire while I (the samurai [samurai jack! :D ]) keep the dragon engaged in melee would be a great tactic.

Also, how would you do magic and firearms? or would there be just firearms?

Like would there be +1 revolvers? or just +1 bullets?

if you make the firearms to powerful, then they dominate the game and other weapons become un-fun, I learned that from experience :-S
 

... Some clans will be more traditionalist
...

Perhaps there could be a clan that still used the Katana/Waki combo, just from personal preference, I would much rather have two swords than a sword and a gun, just because (if it is still Pathfinder esc) Melee will still come up, and having someone like a gunslinger to give covering fire while I (the samurai [samurai jack! :D ]) keep the dragon engaged in melee would be a great tactic.
... Some clans will be more traditionalist ...
Yes, of course :)

Also, how would you do magic and firearms? or would there be just firearms?

Like would there be +1 revolvers? or just +1 bullets?

if you make the firearms to powerful, then they dominate the game and other weapons become un-fun, I learned that from experience :-S
I will just use the official pathfinder rules and hope their playtests balanced them well.

They use enchanted guns, but they are not to powerful IMHO.

Check out the Gunslinger playtest on the Paizo site. It includes the firearms rules.

BTW, I consider making katanas MW longswords instead of bastardswords.
 
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How I play, it does a d8 damage and crit on an 18-20 (x2)

since the blade is more curved and sharpened like a scimitar/saber/cutlass than an european longsword

and I got the traditionalist part, I thought that meant ideals, not weaponry, my bad on that one
 

by the way, Quentin T. is a genius

narrate each death in the goriest way possible...like to the extreme and unreal

because after all...Kill Bill was AWESOME sword fun
 

Found another inspiring trailer
(not sure it is the all-age-approved version. Start it on your own risk.)

[ame=http://www.youtube.com/watch?v=Gfqrf7h3HPY]YouTube - ‪[Trailer] Samurai Avenger: The Blind Wolf‬‏[/ame]
 

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