Converting monsters from Second Edition Monstrous Compendiums

Stone Snake Working Draft

Stone Snake
Large Magical Beast (Earth)
Hit Dice: 8d10+16 (60 hp)
Initiative: +5
Speed: 20 ft. (4 squares), climb 20 ft.
Armor Class: 22 (-1 size, +1 Dex, +12 natural), touch 10, flat-footed 21
Base Attack/Grapple: +8/+17
Attack: Slam +13 melee (2d10+7/19-20) or bite +12 melee (1d8+5 plus petrifying venom)
Full Attack: Slam +13 melee (2d10+7/19-20) or bite +12 melee (1d8+5 plus petrifying venom)
Space/Reach: 10 ft./5 ft.
Special Attacks: Petrifying venom
Special Qualities: Darkvision 60 ft., DR 10/bludgeoning, immunity to fire, immunity to poison, scent
Saves: Fort +8, Ref +7, Will +3
Abilities: Str 21, Dex 13, Con 15, Int 1, Wis 12, Cha 2
Skills: Balance +9, Climb +13, Hide +8, Listen +7, Spot +7
Feats: Improved Critical (slam), Improved Initiative, Weapon Focus (slam)
Environment: Subterranean
Organization: Solitary or pair
Challenge Rating: 6
Treasure: Triple goods (gems only)
Alignment: Always neutral
Advancement: 9-12 HD (Large); 13-24 (Huge)
Level Adjustment: —

A large serpent, the thick hide of its segmented body looks like granite.

Stone snakes get their name because their bodies are made up of a stony mineral, and because their bite can turn living creatures into stone.

A stone snake eats mineral matter, mostly by scavenging from crystalline formations underground. However, it prefers to eat prey it has petrified with its venom. The snake drags prey off to its lair and then slowly swallows it whole, digesting the meal over the course of several days. If a petrified victim is too big to swallow, the stone snake smashes it to pieces with blows from its snout. A stone snake is unable to digest certain types of gems, such gemstones can often be found among the refuse in a stone snake's lair.

Stone snakes are encountered individually or in mated pairs. Female stone snakes lay 1-6 eggs in early fall, and then guard their nest while the male provides food. The eggs share the parents' coloration and are about 1½ feet long. Newly hatched young are alabaster white; they slowly develop camouflaging hues over their first six months, then are driven from the nest to survive on their own.

A typical stone snake is 20 to 25 feet long and weighs 1200 to 1500 pounds. Coloration matches most kinds of granite, ranging from eggshell to rosy pink, with striations of mauve to black.

COMBAT

A stone snake usually hides and waits for potential prey to approach it, then attacks with a lightning-quick jab of its blunt, stony snout or a bite with its petrifying fangs. It adds 1½ times its Strength bonus to the damage of this slam attack.

Petrifying Venom (Su): A stone snake's bite injects a virulent supernatural poison (DC20 Fort save). The initial damage slows the victim (as the spell) for 1d4+1 minutes, the secondary damage permanently turns the victim to stone. Effects that resist poison, such as the delay poison spell, antitoxin or a dwarf's resistance to poison, will affect a stone snake's petrifying venom as if it were mundane poison. Petrifying venom can be treated with the Heal skill as if it were poison, but with a -5 penalty on the skill check. A petrified victim can only be returned to normal by a stone to flesh spell or similar magic. The save DC is Constitution-based and includes a +4 racial bonus.

Skills: Stone snakes have a +4 racial bonus on Hide, Listen, and Spot checks and a +8 racial bonus on Balance and Climb checks. A stone snake can always choose to take 10 on a Climb check, even if rushed or threatened. Snakes use either their Strength modifier or Dexterity modifier for Climb checks, whichever is higher.
 
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Hmm, I think that'll do with the reduced Strength. I like the way the Advancement hits Huge at about the same HD as a Giant Constrictor (11 HD) and Frost Worm (14 HD).

Don't care for the +11 NA, I'm going to return it to +12 and lower the Dexterity to 13, midway between a Huge Viper (Dex 15) and Frost Worm (Dex 10).
 

Ability Focus does seem a bit cruel considering the potency of its venom. Since its BAB is high enough, how about Improved Critical (bite)?
 

Ability Focus does seem a bit cruel considering the potency of its venom. Since its BAB is high enough, how about Improved Critical (bite)?

Actually, I was thinking if we give the poison DC a high enough racial bonus then it'll be cruel enough, and we can use the feat to make it crueler in some other area. :p

Which reminds me, I need to update the Working Draft with the Petrifying Venom we settled on.

Don't much care for Improved Critical on the bite, the poison should be nasty enough.

Frost Worms have Iron Will, how about that?
 


Actually, I was thinking if we give the poison DC a high enough racial bonus then it'll be cruel enough, and we can use the feat to make it crueler in some other area. :p

I think it's fine without a racial bonus or Ability Focus!

Don't much care for Improved Critical on the bite, the poison should be nasty enough.

Frost Worms have Iron Will, how about that?

Let me echo your "don't much care for" sentiment with that boring ol' save-booster. How about something else combat-oriented? Maybe Power Attack or Combat Reflexes?
 

I updated the Working Draft with Petrifying Venom.

I did wonder about a nastier version, as given below, but decided it was too vicious:

Petrifying Venom (Su): A stone snake's bite injects a virulent supernatural poison (DC20 Fort save). The initial damage slows the victim for 1d4+1 damage (as the spell), the secondary damage permanently turns the victim to stone. Spells and magical effects that resist poison, such as the delay poison spell or a unicorn's horn, will affect a stone snake's petrifying venom as if it were mundane poison. Non-magical effect that resist poison have no effect, so antitoxin, treatment with the Heal skill or a dwarf's bonus to save versus poison are all useless. The save DC includes a +4 racial bonus.

However, I wouldn't mind applying a penalty to treatment with the Heal skill. It doesn't seem like something that should be easy to cure with natural remedies.

Example:

Petrifying Venom (Su): A stone snake's bite injects a virulent supernatural poison (DC20 Fort save). The initial damage slows the victim for 1d4+1 damage (as the spell), the secondary damage permanently turns the victim to stone. Effects that resist poison, such as the delay poison spell, antitoxin or a dwarf's resistance to poison, will affect a stone snake's petrifying venom as if it were mundane poison. Petrifying venom can be treated with the Heal skill as if it were poison, but with a -5 [?] penalty on the skill check. The save DC includes a +4 racial bonus.
 

I think it's fine without a racial bonus or Ability Focus!

The original monster's poison had a -6 penalty to its saving throws. That's incredibly nasty for AD&D, so I think we have to add a racial bonus.

Let me echo your "don't much care for" sentiment with that boring ol' save-booster. How about something else combat-oriented? Maybe Power Attack or Combat Reflexes?

Neither of those really thrill me, although of the two I prefer Power Attack .

How about Reckless Offence or Power Critical (slam)? They're not the best performing feats tactically, but they seem good fits for its modus operandi.

Hmm, I wouldn't mind Improved Critical (slam) either, but I don't fancy Improved Critical for the bite.
 


Do we need to mention (for the literal-minded DM) that anti-poison treatments don't work once the victim is actually petrified (but that stone to flesh would)?

Power Critical sounds fun, actually, but Imp Crit is ok. Either one on the slam.
 

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