Krensky
First Post
That's not actually correct. Older versions of D&D were more fun for people who don't have personality disorders, this is true. But the actual mechanics were a.
What I want is a modern version, that is accessible, user-friendly, fast playing, and rewards in-character decisions more than it rewards locking oneself in their basement and fapping over a 4ft. stack of source books until they spurt out their latest character build masterpiece.
I want modern D&D that requires more player interaction than just skill rolls ("I don't give a turd what your thievery skill is...tell me HOW you are disarming the trap), rewards experience for ALL in-game accomplishments rather than just slaughtering things uglier than the PC's, and something that pushes the mechanics back behind the screen where they belong...behind the screen.
3.x characters were pretty much magic decks with names written on them, and 4th edition games are like playing spreadsheet wars. All I want is a return to the basics. My opinion might not be popular...but it IS right.
I'm sure I'm tilting at a windmill here...
Your two paragraphs are so mind numbingly offensive and wrong they don't deserve comment.
As for the first part of the third, that's a play style issue. My take on it is that I'm not a thieve or adventurer. I have no clue how to disarm ancient traps in forgotten tombs. That's why my character has skills. Just like he has a target number ot hit things with the pointy metal thing he carries. You may detest this playstyle, but it doesn't make it wrong. Just like how I can't stand GM-may-I and pixel bitching. That doesn't make you wrong.
Where you are wrong is from the middle of the third paragraph to the end. D&D 3.X and 4e (if memory serves) explicitly give XP for overcoming challenges and doing things with NPCs other then killing them.
As for the rest, that's your opinion. Your inflammatory, nonsensical opinion. It;'s not right, it';s just an opinion. One without any apparent support other then "I hate D&D".