catastrophic
First Post
You're the one who said that anyting but perfomance may be irelevant. Ok then, everything but performance is irelevant, crack cocaine is a better rpg than any of the ones we talk about. After all, as you said, quite literally, everything but market performance is irelevant in that scenario.We done with straw men now?
You're the one who said it, not me.
By this logic, is sales or return is the goal, the design who's pages are soaked in an addictive chemical is the best design. By this logic, the design that comes packaged with people's life insurance is successful in the only way that matters.The only issue is what design is more successful - and that's the one that meets the company's goals for it, which may include sales.
Sales are not the only goal of a product, and certainly any given product has many, many other goals as an adjunct to sales.
Actually, i'm getting more fun, because the whole point of good design is to do that.Moreover, the gist of my post was that all editions have strengths and that I believe the game as a whole is generally building on strengths to make a better and better game. If you read that and see only an opportunity to tear down one edition in "defense" of another, then I would meekly posit that you are missing a lot of the potential fun available.
You are wroking from the assumption that game design is about fun gimmics that don't really mean anything. Hence, you can mash the gimmics from different games together, and have more fun fiddling with them and reading about them.
But in reality, design is about creating a game which is functional as a whole, not as a pile of gimmics. The idea that you can take a game, rip bits out and combine them with another game is popular amongst hobbyists, but actual game design takes a lot more care, even when adopting things from other sources.
You want to pretend that we can take good things from 4e, and then add bits of 3e to that. The problem is that a lot of the good things in 4e are the lack of things from 3e that make the game less fun, and replacement systems that work better.
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