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Flat-Footed

You can decide to "Delay" your initiative whenever you want. You just can't raise your initiative to something higher than you rolled. The Delay option is a metagame option, i.e. it happens out of the context of the game and in the context of the people rolling the dice. You are considered to have ROLLED the lower initiative. Like rerolling your saving throw by virtue of a Luck feat.

In the Delay option, you "voluntarily reduce your own Initiative result" and accept a lower number as your actual number. It's black and white. Your "result" of initiative has been changed...ergo your PC has not had a chance to act within the game itself.

But hey, house rule it anyway you'd like.

Wrong.

You declare your actions on your turn in the initiative order - not at the beginning of the round. You can't declare "delay" until it is your turn in the initiative order.

You may house-rule it otherwise, but actions are declared on your turn in the intiative order - and if your turn is after someone else's then you can choose what to do based on the outcome of actions that occur before your turn in the intitiative order.
 

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The Delay option is a metagame option, i.e. it happens out of the context of the game and in the context of the people rolling the dice. You are considered to have ROLLED the lower initiative. Like rerolling your saving throw by virtue of a Luck feat.


Where do you get this from?

Delay is not a metagame option - it is an in-game one where the PC chooses to watch what is going on before deciding to actually do something.
 

You declare your actions on your turn in the initiative order

That's right. And when you DELAY your Inititave, you have a LOWER initative as a result. What part of the phrase "voluntarily lower your initiative RESULT" are you not comprehending?

The real human being person making a decision lower his initiative "result" does not constitue an action which removes the flat footed status.

It's clear you're just trying to score ego points by trying to prove me wrong on some inconsequential aspect of the fundamental discussion. If you can't understand the rules as written...I'm not going to continue to debate them with you.
 

That's right. And when you DELAY your Inititave, you have a LOWER initative as a result. What part of the phrase "voluntarily lower your initiative RESULT" are you not comprehending?

The real human being person making a decision lower his initiative "result" does not constitue an action which removes the flat footed status.

It's clear you're just trying to score ego points by trying to prove me wrong on some inconsequential aspect of the fundamental discussion. If you can't understand the rules as written...I'm not going to continue to debate them with you.

Woa.

I have no idea what kind of day you are having to get that kind of reaction from my posts.

I am merely quoting the rules.

The RAW on being flat-footed does not say "act" it clearly states that when you "may act".

The rules on declaring actions are also pretty straight forward and that you only declare on your turn in the initiative order.

In fact free actions are accomplished only on your turn in the initiative order (unless specifically stated otherwise, like the rules for talking where it says you may do those even if it is not your turn).

"Not an action" actions (from the Rules Compendium pg 7)

"Some actions are so minor that they aren't even considered free actions. They literally don't take any time at all to do and are considered an inherent part of doing something else."

RC pg 8 also has "delay" as "No Action"

Pg 43 of the Rules Compendium has a side bar "Those who hesitate, win" talking about the stretic advantages of "delaying" - so someone at WotC didn't consider it a "metagaming action", but rather a viable stretic one.
 

The RAW on being flat-footed does not say "act" it clearly states that when you "may act".
That's right. You may not act when it is NOT your initiative. If you make a decision as person to lower your PC's initiative score...then your character may only act on this new initiativ score.

Making decisions about your "Initiative Result" is metagaming. Making decisions about acting is not. You seem to be conflating the "Ready" act with the "Delay" act. What you describe is the Ready act, where you are simply waiting at some point to take more action.

Think of it this way. The Delay action is no different than voluntarily applying a negative modifier to your Initiative Roll, before you roll it. The advantage is you can decide retroactively how much of modifer you took. As a result you get information on the actions of others who "may act" before you "may act." It's no different than actually rolling the Initiative you take.

Clearly some people think there is a tatical advantage to getting their Initiative later in the round. If this is true, then people who have high Dex would perceive an injustice. WotC said were going to give people an option of voluntarily taking a lower result if they feel it gives them a tactical advangtage. It's a modifier to the actual ROLL, not to the character's actions.

It's plain English Duane, a "lower Initiative result" means you initiative is lower. Since the game specifically talks about "initiative" being lower...and not simply "acting" later...the game is dealing with the metagame concept of Initiative.

There is nothing in the Delay rules which state when I need to declare I want a lower result. If I act on my initiative, then clearly I have elected not to Delay my roll.

Pehraps you're getting hung up on the header. The word "Delay" does suggests the character is waiting. But the rules make it explicit, you're changing your actual Initiative "result" i.e. what you rolled on the die plus modifiers.
 

That's right. You may not act when it is NOT your initiative. If you make a decision as person to lower your PC's initiative score...then your character may only act on this new initiativ score.

Making decisions about your "Initiative Result" is metagaming. Making decisions about acting is not. You seem to be conflating the "Ready" act with the "Delay" act. What you describe is the Ready act, where you are simply waiting at some point to take more action.

Think of it this way. The Delay action is no different than voluntarily applying a negative modifier to your Initiative Roll, before you roll it. The advantage is you can decide retroactively how much of modifer you took. As a result you get information on the actions of others who "may act" before you "may act." It's no different than actually rolling the Initiative you take.

Clearly some people think there is a tatical advantage to getting their Initiative later in the round. If this is true, then people who have high Dex would perceive an injustice. WotC said were going to give people an option of voluntarily taking a lower result if they feel it gives them a tactical advangtage. It's a modifier to the actual ROLL, not to the character's actions.

It's plain English Duane, a "lower Initiative result" means you initiative is lower. Since the game specifically talks about "initiative" being lower...and not simply "acting" later...the game is dealing with the metagame concept of Initiative.

There is nothing in the Delay rules which state when I need to declare I want a lower result. If I act on my initiative, then clearly I have elected not to Delay my roll.

Pehraps you're getting hung up on the header. The word "Delay" does suggests the character is waiting. But the rules make it explicit, you're changing your actual Initiative "result" i.e. what you rolled on the die plus modifiers.

Why are you still typing? You aren't in a debate, your opinion can't be swayed in anyway. Just stop.

As for my input "May Act"- Has had the opportunity to do something other than ready an action. Ergo on their turn in the initiative they other than having moved or attacked but had the chance to do so they readied an action. They have had the opportunity to act therefore, not flat-footed. You are reading far into the wording which I like, it makes for interesting games.
 

Woa.

I have no idea what kind of day you are having to get that kind of reaction from my posts.
When you start a response with:

"Wrong."

My "combatant" flag is tripped and suddenly I feel like someone controlling me just rolled for initiative. I am still trying to determine if i was caught flat footed? These things are so hard to gauge.
 

Why are you still typing? You aren't in a debate, your opinion can't be swayed in anyway. Just stop.
Why aren't you typing this to irdeggman. Is he clearly acting like his opinion can be swayed? He wsa the one wh started this exchange by telling me I was wrong. Or do your bias filters prevent you from assessing the situation fairly?
 

iirc, the OP's member was complaining about the believability of the rule...the idea that someone can move 30' before someone else can even lift a spear to prepare for an attack. Players in my own compaign also reject the credibility of a rule which states that all combatants start FF.

Right. I understand that.

Let's break this down.

I claim that there is a unversal standard for when initiative applies that handles the flatfooted condition in a way that is consistantly believable. I see the two as related. I cited multiple examples showing that if you consistantly applied the rules in the manner that they were written that the results in varying situations were what you would intuitively expect.

You claim there is no universal standard for when initiative applies, and that the throw for initiative is a matter of DM fiat. You also claim that that the flat footed rule results in unbelievable situations which requires the DM to fiat overrule whether the flatfooted condition applies. You come up with an example that demonstrates the implausibility of the flat footed rule, and the implausibility of it depends almost entirely on the fact that you've subjected the throw of the initiative to DM fiat.

To which I respond, yeah, it's bad rule if you break it blindly. That shouldn't be very difficult to understand.

I haven't added anything to the rules. You're the one here telling everyone that if they don't interpret the start of a battle the way you do, they are doing it wrong.

Well, I don't know about 'wrong', but they certainly aren't following the rules.

Given that the RAW say "Every combatant starts out flat footed." Yes...it is not possible to have two combatants start out not being flat footed. Put another way....every battle begins with everyone being flat footed. RAW.

Yes, but again, that's not what I suggested. Every battle does begin with everyone being flat footed, but not every battle begins with at least someone being flat footed at the time of the first attack. By ignoring the non-attack actions that transpire at the start of the battle, you set up a situation where every battle is an ambush - even if it involves a set peice engagement where the two sides are marching at each other across a large field.

This is why Water Bob says you're "house ruling it." You've read the rules and the literal interpetation which follows the RAW "doesn't stand to reason." So you're reinterpeting the rules to give you a solution that jibes with a subjective sense of credibility. Guess what....you're not alone.

No, I've read the rules and the strict literal interpretation of the RAW gives reasonable results. I've then noticed that a lot of people give unreasonable metagame interpretations, and then complain about the unreasonable results that follow up on that. I'm therefore pointing out that by a strict reading of the rules, these highly unreasonable situations don't happen. So therefore, which of us is more likely to be reading the rule correctly?

So when you're flying overhead in a transport helicopter and see the opposing forces far out of the range of anyone's weapons the battle has begun?

Yes, because you have observed the enemy. In battle speak, you have made contact with the enemy. And for the purposes of the rules we must make the battle begin no latter than that point, else we are ignoring whatever actions that the transport crew may have taken in response to seeing the opposing force and according to this model of combat that is critical. It's nonsensical to suggest that though the transport Helicopter crew has detected the enemy and responded to the threat, that they still must be treated as if they were oblivious to the threat. The rules do not say that. They say as soon as you have observed a foe and had a chance to act, regardless of the act you take, you can no longer be treated as oblivious to the threat.

Because you're equating observing of a creature as being tantamount to making everyone a combatant. The rules don't automatically require such a determination.

The rules do for combat encounters. You aren't required to run every encounter as a combat encounter, but if there is hostility or potential hostility present then you probably should. To do otherwise leads to wierdness.

Let's call it a subjective decision since you clearly claim you have a systematic approach.

How is it subjective? According to the rules, you have no choice but to throw initiative. It's subjective to delay.

Perhaps my point was not clear. When you argue that a rule is good because it simulates reality, and then you defend a rule that undermines realism because you claim the game isn't meant to simulate reality, you are being self contradictory.

To my knowledge, I haven't done so. I was pointing out that there isn't a binary relationship here. A rule can be good because it simulates reality, even if it isn't perfectly realistic. A rule which 'undermines realism', as you put it, can still be defended on the grounds that it simulates reality. The question then becomes, "If it is good to simulate reality, why is not not better to simulate reality more perfectly?" The answer is, sometimes a more perfect simulation of reality has some other cost. Typically there is diminishing margins of return. A more realistic rule is better than a less realistic rule, but past a certain point the complexity of each increasingly realistic rule undermines the advantage gained by increasing realism.

People want to pick and choose when realism is necessary and sufficient and when lack of realism is forgivable and sufficient. By definiation that is arbitrary behavior in the pejorative sense of the word.

Not only is that not arbitrary by definition, but speaking as someone who has at times made his living writing modelling software and designing engineering solutions, the degree of accuracy of the model can often be definitively shown to be necessary and sufficient and the amount of error introduced by the simplifying assumtions can likewise be show to be forgivable and sufficient over a wide range of conditions and certainly the ones you are interested in.

You just used the example of football players. Some of them are harder to tackle while running than others. They all can be considered to have the same Run feat by virtue of being profesional "Running" backs. D&D would mandate that the entire league of NFL running backs are all equally easy to hit while running.

If they all have the run feat, then they are not all equally easy to hit while running. You are denied your dex bonus when running if you have the Run feat.

The fix would be very simple.

Speaking as some one who tweaks the SRD quite a lot, I disagree. But by all means, have at it.

Since the game has decided that Reflex Save is independent of your Dex bonus...Saves aren't affected.

Reflex saves aren't independent of your dex bonus. Anything that changes your dex bonus changes your reflex save.
 

Why aren't you typing this to irdeggman. Is he clearly acting like his opinion can be swayed? He wsa the one wh started this exchange by telling me I was wrong. Or do your bias filters prevent you from assessing the situation fairly?

I apologize I was typing that to the both of you, even though your defensive statements are getting old.
 

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