Getting back to this thread...
Anyway...I did some work here to rework Dwellers of the Forbidden City to my liking:
mysticbull / OSRIC
There's some C&C and savage world stuff on there, too...
Thanks for the link. I love
Dwellers and would love to some/some version of it, if the campaign lasts long enough, and I'll definitely check out the Savage World stuff. I see my group alternating between AD&D & SW, if all goes according to the current plan.
I have come to the realization that AD&D and retroclones are great for immersive, seat of your pants gaming.
I'm with you re: seat-of-your-pants gaming. Both in terms of prep -- we decided to meet for AD&D on Thurs. afternoon, and we had a good session under our belts by 11:30 Friday night-- and in terms of what the game
felt like; fast, tense, and driven by a lot of random rolls (more on that later).
My prep time was cut considerably by the decision to use the 4e homebrew we'd been using to the past 2.5 years, though I didn't convert it so much as I ran it through Babelfish.
Simpler is better. At least that is why I returned to the "old school" games, and it sounds like your definitely getting into how "simple" it is.
Simpler is certainly
faster, and faster meant more variety in each session.
Mallus, how are you handling initiative?
I believe the answer is: incorrectly. Each side rolls a d6, high goes first. Haven't had a tie yet -- I'll think of something. Last session we forgot to roll a new init each round. C'est le vie. I'll probably use some ad-hoc situational modifiers in the future: for readied missile weapons, spears set against charges, comparative weapon speeds on ties, etc. I might even read the whole section on initiative!
I haven't found Dragonsfoot to be anything other than friendly and relaxed. Their focus is on pre-3e, to be sure, but it's not true that you can't discuss other editions.
Thanks Mark --and everyone else who chimed in-- for the correction. I'll probably register at Dragonfoot and K&K -- if they have open registration. I feel like I've gained a lot of (interesting) perspective on AD&D/OD&D from the people here --even though I
started with AD&D-- and more would helpful.
YYou have to get past room 25 in a Tomb of Horrors run before we'll even let you register.
I'll lie on my application! (and I'll keep my critiques of ToH to myself -- for a while).