Then they are not experiencing analysis paralysis, because the stances and auras are offering more decision point and more options.
And
fewer options per decision point. It's options per decision point where analysis paralysis kicks in.
The entire concept of a "default stance" is farcical.
Only if you don't understand how things work in actual play and are using strictly armchair analysis of the essentials classes. "I hit him." That is
all you need to do. Because you are in exactly the same stance as you were last turn.
Theres exactly zero difference between using the same stance for every attack and using the same at-will for every attack. Again, you're introducing more complexity in play for something that could have and should have simply been a preselected build path.
Zero - except for a default option provided by the book. And of being able to say "I hit him". And of not wasting your powers - you Power Attack after the attack, and you don't have dailies for the stance-classes. However you slice it, playing woefully sub par and knowing you are doing so is not the same as playing very slightly sub par.
The whole e-class debacle could have been avoided by a set of pre-gen characters and adding a handful of simple powers for each class build, that would also be usable by base class characters.
Except that it wasn't a debacle except in the minds of a few people, and there's a genuine difference between what was done and what was proposed. I don't get much more out of them than you do- but they aren't aimed at you or me. And I roleplay in part to put my head into the heads of others.
If they are indistinguishable, than what does it matter which one you choose? Yes, simple effects often look similar. If you actually have that much "analysis paralysis" you are having the same problem trying to decide whether or not actually USE your PA or BS or DS. Again, e-classes dont solve any problems, they create their own.
Once more you demonstrate that you do not know what you are talking about. PA is a simple yes/no after the roll. I have
never seen anyone locked into analysis paralysis by that.
Wrong. Now you are deciding between a handful of stances that take minor actions to change so they are up against MI and utility powers for action economy and after the attack you end up with another new decision point on whether or not to throw on the encounter power and then..... vs. Do I use the same at-will or the other one?
And nine times out of ten you aren't making a decision. You are leaving the stance exactly where it was. And not spending an action. Spurious objection. And misunderstanding of analysis.
Really, Is your only experience with these classes in Encounters sessions?
I'm currently DMing two campaigns - one for eighteen months (that is currently Paragon) and one for almost a year. I'm also playing in three. In the campaigns I'm DMing, with
some players (two in one campaign, one in the other) I've noticed a significant improvement in their play experience when they were using essentials classes. With others it doesn't make the blindest bit of difference (I'm in this category) - and with still others it would be a negative. I'm guessing that it would be a negative with you. Well guess what?
You don't have to use those classes.
What experience do you have (if any) seeing Essentials classes in actual play?
After third level, every single one of those "easy choices" starts to come into conflict with the other aspects of the game. Once you hit paragon, the question devolves to how do I order my actions to hit this guy with one stance and end my turn in this one?
Not normally for the type of people who want to play Slayers IME. Pick a stance, leave it there, and say "I hit him." Not ideal play - but not far off the pace (unlike the equivalent from pre-essentials classes).
"Does my default stance work?" hah, "Which of these 4 stances is best for this attack? and do I have the action to change it?" vs. "Which of these two at-wills?"
Yes, please do compare like items.
"Is there a good reason to change stance?" Completely different. And "Which of these two at wills, four encounters, and handful of dailies?" The classes in question have different standards
Thieves who spam Tactical Trick are also tactically intensive. The extra 5 tricks you end up with arent there for show.
Not really. The extra tricks are useful, but Tactical Trick is a workhorse. Two of them (Sneak's and Acrobat's) IME have at least as much use out of combat as in it.
YOU seem to believe that the only point of the e-classes is to spam the same powers over and over. Guess what? Its significantly more complex to play e-classes in that manner than it is to play 4e classes as spam-bots. Ever watch a ranger in play? Quarry, TS, TS, TS...... Rogue? Flank, Riposte, Riposte, Riposte... The e-classes are inferior at being what they were designed to be to the base classes.
I've watched my pregen hunter do exactly the same TS, TS, TS (after freezing a bad guy out of the fight) and he wasn't missing a significant chunk of his class's power by doing so. Disruptive Strike and Fox's Retreat add a lot of damage but the latter takes planning. As for spamming riposte strike when flanking, that just leaves you dangling. Rogues who do that IME get squished. And the foe escaping the flank (while the Thief has a trick to keep them in place). But the thief doesn't need to flank for Tactical Trick to give CA. They just need to be attacking the focus fire target.