the Jester
Legend
It might make a fun game, but I don't think it would make a fun D&D game.
The same business plan as 7-Minute Abs. Tough market.1. Create a potion that can give people 2 hit points.
2. Sell them.
3. Make millions.
4. Hope nobody makes a potion that gives people 3 hit points.
Would that be translated as:
Chitty chitty Bang BANG!
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Doesn't Savage Worlds do pretty much this?
It's been a while since I read the rules, but, pretty much everyone in the world dies in one hit. Wildcards (PC's and some NPC's) take (IIRC) 4 hits to take down.
It's simple and quick.
Seriously? You guys roll damage in D&D for stubbing your toe?
Wtf?
Put that on the list of crap read on this board I've never done in a D&D game.
You'd also want to fold damage into to-hit, so, for instance, a 1d10-damage weapon would get +1 to its attack roll (the only roll needed for combat)....eliminating hit points could work just fine, but you'd want to fold toughness into AC (e.g. add Con bonus to AC, maybe add number of hit dice or BAB as well) and probably increase ACs across the board (to bring lethality back down).