Quickleaf
Legend
This is a forked discussion from the 5e thread.
So I DMed for two old buddies, one was a LG Sensate aasimar fighter and the other a CG Anarchist tiefling mage/gish. One example of narrativist play was how the characters evolved. The tiefling mage/gish changed from a moody distrustful anti-hero to a devout proxy of the goddess of magic, his alignment gradually switching to LG. Also he switched factions to the Sensates, though it was only clear later that this was genuine (and not an Anarchist ploy), even I didn't know. That change was prompted by conflicts between the two PCs and also dilemmas that I came up with.
One scenario that stands out alignment-wise was trade in sensory stones with horrendous experiences recorded on them, really vile stuff that no one really wanted to ask how it got on the stones. The official Sensate take was that we can learn from these experiences no matter how perverse. The PCs ran into this issue while hunting down a particular sensory stone for another quest, and both of them decided something had to be done.
For the aasimar fighter this was a big deal because (a) it was going against the factol's orders and potentially LG alignment, and (b) it went against the PC's embracing the extreme hedonistic parts of the faction. Basically he said theres a line I won't cross - and this is it.
For the tiefling mage/gish it was a turning point in faction allegiance. It turned out that an Anarchist was involved in the vile sensory stones, hoping to sow chaos among the Sensates. So the mage basically confirmed he was pro-Sensate and felt he was actually serving the factol (who allegedly didn't have the full story), which was a convoluted LG/CG logic.
Anyhow, there's a lot more to the story but I think that's a good starting point for discussion.
P.S. Thanks for the new planescape prefix!
Quick disclaimer: I'm trying to remember back to high school, and, well there is a huge maturity gap...at least I hope so.pemerton said:The first thing I'm curious about is how you handled alignment. It seems to me to be integral to Planescape as a setting, but near-fatal to narrativist play - I want to hear how others have squared that circle!
So I DMed for two old buddies, one was a LG Sensate aasimar fighter and the other a CG Anarchist tiefling mage/gish. One example of narrativist play was how the characters evolved. The tiefling mage/gish changed from a moody distrustful anti-hero to a devout proxy of the goddess of magic, his alignment gradually switching to LG. Also he switched factions to the Sensates, though it was only clear later that this was genuine (and not an Anarchist ploy), even I didn't know. That change was prompted by conflicts between the two PCs and also dilemmas that I came up with.
One scenario that stands out alignment-wise was trade in sensory stones with horrendous experiences recorded on them, really vile stuff that no one really wanted to ask how it got on the stones. The official Sensate take was that we can learn from these experiences no matter how perverse. The PCs ran into this issue while hunting down a particular sensory stone for another quest, and both of them decided something had to be done.
For the aasimar fighter this was a big deal because (a) it was going against the factol's orders and potentially LG alignment, and (b) it went against the PC's embracing the extreme hedonistic parts of the faction. Basically he said theres a line I won't cross - and this is it.
For the tiefling mage/gish it was a turning point in faction allegiance. It turned out that an Anarchist was involved in the vile sensory stones, hoping to sow chaos among the Sensates. So the mage basically confirmed he was pro-Sensate and felt he was actually serving the factol (who allegedly didn't have the full story), which was a convoluted LG/CG logic.
Anyhow, there's a lot more to the story but I think that's a good starting point for discussion.
P.S. Thanks for the new planescape prefix!