So one of the players in my group is thinking of starting a 3.5 game. While I have played 3.5, my knowledge of it no where compared to my 4E experience. But seeing how this game may take place in on the night of the 4E campaign until the DM gets over his DM fatigue, I figure I better prepare a character.
From my understanding the game is a Low-Magic Setting and a Simi-Powergame. The party so far consists of two fighter, who are building their characters too combo of each other, a Archon Hound Bard (Who will be hiding her magical ability) and a Divine Sorcerer (Justified by that he gets his power from the Gods). Seeing how the team already has melee combat handled, I was wanting to make a ranged character. I would pick Ranger, but think that our party could benefit more from a rouge, who has plenty of skills to back up the non-brute force methods of dealing with things.
I already have a background, and personality for the guy. I just need some help building him up so that he doesn't squashed, and is actually good at picking enemies off from a distance. Suggestions?
From my understanding the game is a Low-Magic Setting and a Simi-Powergame. The party so far consists of two fighter, who are building their characters too combo of each other, a Archon Hound Bard (Who will be hiding her magical ability) and a Divine Sorcerer (Justified by that he gets his power from the Gods). Seeing how the team already has melee combat handled, I was wanting to make a ranged character. I would pick Ranger, but think that our party could benefit more from a rouge, who has plenty of skills to back up the non-brute force methods of dealing with things.
I already have a background, and personality for the guy. I just need some help building him up so that he doesn't squashed, and is actually good at picking enemies off from a distance. Suggestions?