Creature Catalogue Overhaul Project Revisited

Yes, I like the final Eerie Whispers. The only question is whether to work in that it is also a fear effect (or the last part of it). What do you think? Or can "fleeing" be considered a compulsion rather than fear?

Well the "panic" in "flee in panic" says it should be a fear effect, so we ought to either add a fear effect or subtract the panic.

Hmm, some might consider that last sentence a little odd.
 

log in or register to remove this ad

I'm for dropping panic, I think. Then we don't need to make it a fear effect. My only concern is if that violates the spirit of the original too much. It's a little vague, since they don't mention that paladins might be immune, etc.
 

I'm for dropping panic, I think. Then we don't need to make it a fear effect. My only concern is if that violates the spirit of the original too much. It's a little vague, since they don't mention that paladins might be immune, etc.

So something like "compelled to flee" then?
 


A fear effect suits me.

I'd be happy with one.

Revising...

Eerie Whispers (Su):
As a standard/free/swift action, a soul beckoner can whisper eerily. Creatures within 240 feet who hear the whispers must succeed on a DC 14 Will save or be drawn toward the soul beckoner. Creatures drawn to a soul beckoner are attacked by the monster and are considered flat-footed (even if they are normally immune to being caught flat-footed), but a successful hit breaks the effect. Otherwise, victims are allowed a Will save every round to escape the whispers' call, with a cumulative +2 bonus per round. When a victim successfully saves versus the draw of the whispers, they must make an additional DC 14 Will save or flee in panic for 1d4+1 rounds.

This is a sonic, mind-affecting enchantment effect (compulsion, fear). The save DCs is Charisma-based.
 

Hmm, harpies don't specify. Su effects are generally standard actions, but speech or song is usually free. Want to leave it unspecified?
 




Free says me. :p

Finalising?...

Eerie Whispers (Su):
As a free action, a soul beckoner can whisper eerily. Creatures within 240 feet who hear the whispers must succeed on a DC 14 Will save or be drawn toward the soul beckoner. Creatures drawn to a soul beckoner are attacked by the monster and are considered flat-footed (even if they are normally immune to being caught flat-footed), but a successful hit breaks the effect. Otherwise, victims are allowed a Will save every round to escape the whispers' call, with a cumulative +2 bonus per round. When a victim successfully saves versus the draw of the whispers, they must make an additional DC 14 Will save or flee in panic for 1d4+1 rounds.

This is a sonic, mind-affecting enchantment effect (compulsion, fear). The save DCs is Charisma-based.
 

Remove ads

Top