And that's a good thing.
I happened to look through the Sinister Secrets of Saltmarsh last night (a "top 30 ever" module). The PCs are investigating a "haunted house" and find some guy tied up in a bedroom. Its not in the box text, but the module says (paraphrasing) "he is a level 3 assassin, but if asked will introduce himself as a level 2 thief... players can see through this ruse because he does not know Thieves Cant."
"Hi, I'm Bob, a 2nd level thief!"
"Hi, I'm Bob, a 2nd level thief!"
Incidentally, in the old days, whenever you found a prisoner or captive tied or locked up somewhere in the dungeon... she (usually a she) was ALWAYS a thief or assassin there to steal/assassinate the party.
Well, that or a succubus.
Did any module, after the Fiend Folio came out, had the players encounter the Flumph?
Here's a better question: would the author of said module admit using the flumph in a published format?![]()
After the PCs bed down for the night next to the cliff near the Wild River, read the following boxed text out loud.
You see something floating in the woods toward you. You know its not a flumph, a balloon, or a witch on a broomstick. Its seems to meander toward you, perhaps looking at you with curious eyes and a big smile on its face.
Don't tell the PCs that its a Beholder, a Gas Spore, or a Spectator. Let them figure it out for themselves. There's nothing of value near or around the PCs campsite except for their own belongings.
Beholder (EYE TYRANT): AC 0/2/7; MV 3"; HD 45-75; hp 45-75 each; % in Lair 80%; #AT 1; Dmg 2d4 (bite); SA Magic; SD Anti-magic Ray; AL Lawful Evil.
There's a 50% chance that the Eye Tyrant will attack immediately. Otherwise it might demand a ransom. Roll 1d6
1. 1000 gold pieces in gems or coins
2. The potion from the Druids.
3. Food
4. One ring or wand
5. A holy symbol
6. A spellbook or attack immediately.
The DM should only use this encounter for higher level characters going through this module. The Druids can warn the PCs of the monster if the PCs ask about the Eye Tyrant. But the Druids will say nothing if the PCs don't ask. Don't tell the PCs to ask.