TheAuldGrump
First Post
Yep - the raubritters would want to quash the PCs as rival powers, and a sizable band of brigands might attack the well armed adventurers for much the same reason.This is largely true. The only time I have a problem with bandits is when they initiate an attack on the party. It just seems unreal to me, that these people, driven to violent means to make ends meet, would attack a group of multiple, well armed people. Seems like they'd prefer the weak and lonely, no? Still, bandits with alternative patrons make a good time. I've been using "bandits" to some effect in my game. They only pretend to be lawless, though. In truth these elven warriors are under the command of their government, to encroach on the human lands and act in the interest of "elfkind"(naturally, most elves want nothing to do with these radical extremists)
Otherwise the PCs might have to go out hunting the bandits rather than just being waylaid by them, either trying to find the bandit camp or trying to disguise how they are equipped.
Also fun are the bandits that only charge a 'toll'. 'Ya wanna pass through our woods? That'll be one gold a leg, so six for you gents on 'orses, two for you friar, and you can go free miss - always nice to see a lady in these woods. And just one for you, sir Dwarf, yer kind 'as shared a cup wi' me more'n once. Let's call it twenty-three gold, altogether. Nar, make it twenty, keep the numbers even.' Give them a patter, you'd be amazed at how much this can confuse players.... Have them lower the price while summing up and the PCs will often end up paying.

The Auld Grump