Round 4 – Island Tower
GM: | Hope everyone’s Thanksgiving was good (for those who celebrate). Back to the game! | |
[sblock=Previous Rounds]
Round 1
Round 1a
Round 2
Round 3
Round 3-RETRO
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With a precise strike, Finnean stabs the nearest goblin through the heart with his rapier. As he does, psychic energy washes over Ironheart, invigorating the wood woad. (HIT)
"Pardon me sir Finnean," Ixenvalignat excuses himself as he steps over the halfling, "Allow me to help clear the way for you." And yet another of the hideous goblins falls to the floor. (HIT)
Cyrus stalks the shadows as he enters the new room where the others moved into. He swiftly moved into position to strike the unaware victim. Readying his blade he would move to strike but the lone goblin in his endless flailing to stay alive as the others assault his friends, smokes Cyrus in the snout causing his blade to slash the floor instead. Cyrus growled lowly and rubbed his snout. Damn goblins... He stated quietly to himself. (MISS)
The rats gnaw on Ironheart's hide, and he grimaces in pain. He slams his axe own among them, killing only a few of them but sending the rest scattering. He stands immobile in the doorway as they form back into a pack in the center of the room. (HIT)
GM: | [MENTION=79945]JoeNotCharles[/MENTION]: I’ll say that since both effects (OG 3 and Font) both trigger at the beginning, I’ll say that yes you are able to make the Font of Life save. So you took 9 damage, using up +5thp (Finnean), dropping to 31hp.
The swarm is adjacent to you again, don’t forget its basic attack against Ironheart at start of turn. | |
Jesse rushes into the heart of the tower, from within come the sound of lots of chittering and squeaking. Whatever it is, there must be dozens! Maybe hundreds! The tiefling nearly steps back in hesitation, but takes a moment to regain his calm. (Second Wind)
The last cutter squeals as its mates drop to the combined might of the heroes. It lashes out at Ixen ineffectually. It turns as if to bolt for the stairs, but instead comes face-to-face with the feline-humanoid. The terrified goblin can only step to side before freezing in fright. (MISS)
The swarm of rats flows through the doorway, dozens of rats biting at Ironheart. (HIT)
[sblock=Map]
Illumination: Outside: Bright; mid-morning
Inside: Bright; torch-light
Tower Walls: covered in abalone shells; Climb (Athletics DC 21)
Double-Door: Metal, 10-feet tall; locked (AC4; 180hp); Thievery DC 15 to open
Interior Doors: Wooden; 8-feet tall; each door has a sliding iron panel at eye level for a Medium creature. The panels can be opened from either side
Arrow Slits: multiple per tower level; cannot squeeze through (only Tiny-sized creatures can fit)
Main Ramp: not considered difficult terrain.[/sblock]
[sblock=Enemy Actions]
Goblin Blackblade 1
Goblin Cutter: x5
Goblin Cutter 5 (D6): Standard: MBA (short sword) against Ixen (AC 21): +6 vs. AC; 4 damage (5 damage on a critical hit):
1d20+6=17 miss; Move: Shift C7>D6
Swarm of Rats (H9): Shift: i7>H9; Standard: MBA (Swarm of Teeth) against Ironheart (AC 18): +10 vs. AC; 1d6+3 damage and ongoing 3 damage (save ends):
1d20+10=26, 1d6+3=7 HIT for 7 damage and OG 3 damage (save ends).
Goblin Sharpshooter 1 (unknown): nothing
Goblin Sharpshooter 2 (unknown): nothing
Goblin Sharpshooter 3 (unknown): nothing
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[sblock=Combatants]
Goblin Blackblade 1
Goblin Sharpshooter: AC 16; Fort 14; Ref 16; Will 14; 44/44 hp; MBA (short sword): +10 vs. AC; 1d6+4 damage; RBA (hand crossbow): Ranged 10/20; +11 vs. AC; 1d6+4 damage; Sniper: When a goblin sharpshooter makes a ranged attack from hiding and misses, it is considered to be hiding;
Goblin Tactics: immediate reaction; at-will; when missed by a melee attack, the goblin sharpshooter can shift 1 square;
Combat Advantage: the goblin sharpshooter deals an extra 1d6 damage against any creature it has combat advantage against, it can gain combat advantage against flanked creatures.
Goblin Sharpshooter 1 (unknown):
44/44 hp; Status:
Goblin Sharpshooter 2 (unknown):
44/44 hp; Status:
Goblin Sharpshooter 3 (on rooftop):
44/44 hp; Status:
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Goblin Cutter: AC 17; Fort 13; Ref 15; Will 12; 1 hp (a miss never damages a minion); MBA (short sword): +6 vs. AC; 4 damage (5 damage on a critical hit); RBA (crossbow): +6 vs. AC; 4 damage (5 damage on a critical hit);
Goblin Tactics: immediate reaction; at-will; when missed by a melee attack, the goblin cutter can shift 1 square.
Goblin Cutter: x5
Goblin Cutter 5 (D6): 1/1 hp; Status:
[sblock=Picture]

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Rat Swarm: AC 20; Fort 17; Ref 19; Will 15; 60/60 hp; MBA (Swarm of Teeth): +10 vs. AC; 1d6+3 damage and ongoing 3 damage (save ends);
Swarm Attack Aura: aura 1: The swarm of rats makes a MBA as a free action against each enemy that begins its turn in the aura;
Resist half damage from melee and ranged attacks;
Vulnerable 5 close and area attacks.
Swarm of Rats (H9):
41/60 hp; Status: marked (Ironheart)
[sblock=Picture]

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Finnean (E9):
25/34 hp; HS 6/7; AP 1 ;
Second Chance ;
Ardent Surge [1]; Second Wind; Status: +1 to all defenses TENT (Finnean)
Ixenvalignat (D8):
34/42 hp; HS 8/8; AP 1; Inspiring Word [1], [2]; Second Wind; Status:
Cyrus (C6):
26/36 hp; HS 9/9; AP 1; Second Wind; Status: hidden
Jesse (G6):
22/33 hp; HS 6/7; AP 1; Potion of Healing;
Second Wind; Status:
Ironheart (H8):
28 /49 hp; HS 11/11;
AP 1 ; Second Wind; Status:
[/sblock]
GM: | Summary:
Finnean: -
Ixenvalignat: -
Cyrus: -
Jesse: second wind (+7hp)
Ironheart: +5thp; 9 damage; +4thp; 7 damage and OG 3 damage (save ends)
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