Anybody gonna run the 4e Steading of the Hill Giant Chief from DDI as a PBP here?


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Hope you are feeling better soon tiornys! The viruses this year seem particularly nasty. One took me out for several days.

I'm not sure where I stand on the bonus feat yet. A straight up bow expertise may make the most sense for me. So, maybe I'll pick up another skill. Is there anything good the group is lacking?
 

@drothgery sounds reasonable. If we make it to another feat at 14, the upgrade will still be available.
Cool. And get well soon and stuff.
Scotley said:
I'm not sure where I stand on the bonus feat yet. A straight up bow expertise may make the most sense for me. So, maybe I'll pick up another skill. Is there anything good the group is lacking?
According to my working skills spreadsheet for this group -- which I'll post when I've updated it with the finalized version of everyone's characters -- the best dungeoneering in the group (after Insight's character and pathfinderq1's current character are excluded) is +12 (Gwenn, Aelar) and the best intimidate is +11 (Gwenn, Lucan). Which are the worst 'best in the group' by a decent margin.
 

I redid Deacon's skills on my last post, he has a decent Intimidate check now (+13, marginally better.) So if anything Dungeoneering is a good choice there.
 

Okay, dropped versatile expertise and gave up a modicum of sword ability for an extra skill, but the Character Builder hasn't given me the option of adding it. What am I missing? Anyway, will have Dungeoneering of 14.
 

Okay, dropped versatile expertise and gave up a modicum of sword ability for an extra skill, but the Character Builder hasn't given me the option of adding it. What am I missing? Anyway, will have Dungeoneering of 14.
If you're asking how to add an extra skill training feat in the online character builder (beyond what you'd normally be allowed), there's an orange 'house' button at the top of the middle column of the feat section. Click that to add a feat.

Then there will be a feat spot at the bottom for 'level 12 user edit'. Click on that.

Search for skill training. Select skill training(dungeoneering), not just skill training. When you go to skills, it will show up as trained.
 

If you're asking how to add an extra skill training feat in the online character builder (beyond what you'd normally be allowed), there's an orange 'house' button at the top of the middle column of the feat section. Click that to add a feat.

Then there will be a feat spot at the bottom for 'level 12 user edit'. Click on that.

Search for skill training. Select skill training(dungeoneering), not just skill training. When you go to skills, it will show up as trained.

Ah, I had the feat part figured out. Where I went wrong was in selecting a generic skill training feat rather than the specific one for Dungeoneering. THX.
 

[sblock= background]
Miranda is the daughter of two powerful mages, both retired adventurers. She was well-schooled in many subjects during her youth, and was trained in a remote monastery to join an ancient order of arcane bodyguards. With her training completed, she was sent to work at the court of a powerful king. After several years of service, she was granted personal leave to investigate the increase in giant activity- both the king she served and her own order had become concerned about the growing danger.[/sblock]
Hmm. If she was contracted by the same king in Gwenn's backstory, she was probably hired mostly to defend against our friendly, officially deceased duchess-in-exile (because while Gwenn knows she's not going to assassinate anyone, the king doesn't know that; some of her efforts have given him and his advisors some idea of just how good she is with a blade and that she has certain other skills).

I redid Deacon's skills on my last post, he has a decent Intimidate check now (+13, marginally better.) So if anything Dungeoneering is a good choice there.

Okay, my notes are updated with your most recent sheet. FWIW, Gwenn's likely to MC to fighter and pick up training in intimidate as part of that with her next feat, if we make it to level 14.

Ah, I had the feat part figured out. Where I went wrong was in selecting a generic skill training feat rather than the specific one for Dungeoneering. THX.

No problem.
 


Have had almost no meaningful time to work on concepts. With two full leaders in the group, it seems unnecessary to have another hybrid leader. It does look like another melee character would be useful. Some thoughts:

A. Pure swordmage: marking defender, good skills/intel-based (which we seem short)

B. Fighter: flail (prone+slide), marking defender

C. hybrid ranger/warden: durable striker with some marking shenanigans

Will think more at work tomorrow (can think about stuff even if I can't actually tinker with mechanics)
 

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