Gentlegamer
Adventurer
Fun Fact: Reading Pride and Prejudice is a real world Sleep spell.So what's the point of this tangent line of inquiry? That Jane Austen's magic system is more popular than Jack Vance's?
Fun Fact: Reading Pride and Prejudice is a real world Sleep spell.So what's the point of this tangent line of inquiry? That Jane Austen's magic system is more popular than Jack Vance's?
I'm unashamed to say that I actually highly enjoyed that book. The dialogue and characterization of what amounts to the commonplace felt eerily "real," while also being dryly witty.Fun Fact: Reading Pride and Prejudice is a real world Sleep spell.
Ah. Shouldn't age also be considered? Vance may be better known to certain age groups than with others, which I imagine has only increased as a trend with time. If people are more familiar with, and want to simulate in RP, these more contemporaneous literary magic systems than they are with Vance, at what point, if any at all, should D&D discard Vancian magic?I believe both sides were talking about within the context of fantasy initially, then about the principle of using sales as a measuring stick of obscurity in general. That's when the discussion went cross-genre.
Shouldn't age also be considered? Vance may be better known to certain age groups than with others, which I imagine has only increased as a trend with time.
From personal experience: I never heard of Vance prior to my exposure to D&D in high school. My initial exposure to fantasy and sci-fi though was in middle school when my father let me borrow his old fantasy books that were still stored at his parent's house, which included such as the works of Moorcock, Edgar Rice Burroughs, Robert E. Howard, etc. But Vance? Didn't see him there. Never even heard of him. From there I moved on to other speculative fiction series such as Dune, all things Middle Earth, The Wheel of Time, The Black Company, The Chronicles of Thomas Covenant, Earthsea, etc. But since my exposure to D&D in high school 10-12 years ago, I can probably count the number of times Vance's name has been mentioned in conversation with fellow fantasy-reading geeks on one hand.Age is a factor, but it also doesn't have a direct correlation with obscurity...actually, it may be inversely correlated for most.
I completely agree. The system is completely unsuited to high simulationism. If you're primary goal in system creation was emulate the tales of dying earth, you'd use a completely different system. As a generalist mechanic for a wide range of simulation, it's a good mix of versimilitude, mechanical simplicity, and gamist resource management.
You mean, you'd let spellcaster fill up a small number of daily power slots with the power of their choosing? I may be being clueless here, but isn't... that... Vancian... spellcasting...???
Ok, now you are reaching. The Deed of Paksenarrion is based on 1e AD&D in detail. Up until the last 20% of the book, you can pretty much see the hit points, class levels, and other mechanics through the text.
That is absolutely ridiculous to the point that I think you are trolling.
It's reasonable to suggest that the dying Earth RPG is better high simulation for 'Tales of Dying Earth' than D&D's more generic Vancian spellcasting. It laughable to suggest that at non-Vancian spellcasting better emulates Vancian spellcasting than ... Vancian spellcasting.
My experience is much the same (though I didn't first hear of Vance through my father or friends).From personal experience: I never heard of Vance prior to my exposure to D&D in high school. My initial exposure to fantasy and sci-fi though was in middle school when my father let me borrow his old fantasy books that were still stored at his parent's house, which included such as the works of Moorcock, Edgar Rice Burroughs, Robert E. Howard, etc. But Vance? Didn't see him there. Never even heard of him. From there I moved on to other speculative fiction series such as Dune, all things Middle Earth, The Wheel of Time, The Black Company, The Chronicles of Thomas Covenant, Earthsea, etc. But since my exposure to D&D in high school 10-12 years ago, I can probably count the number of times Vance's name has been mentioned in conversation with fellow fantasy-reading geeks on one hand.
Gary said in one of the many FAQs that he chose Vancian magic because it was the only magic "system" he could find in literature, and he needed to codify and limit what a magic-user could do.This thread has made me curious: http://www.enworld.org/forum/new-horizons/316128-5e-vance-not-vance-question.html
I personally see Vancian magic as one of D&D's defining features, something that sets it apart from other FRPGs. Something that adds to its unique character.
Not everyone feels likewise, I know. Lovers of Vancian magic may even be in the minority of D&D players at this point.
So for those who really despise Vancian magic as much as some clearly do, I have to ask: What is it about D&D that attracted you to the game?
(Please: This isn't about discussing the merits or deficiencies of Vancian magic, this is about the OTHER aspects of D&D that led people to overcome their dislike of it to play and enjoy the game.)
Vance may be obscure to you, but to the sci-fi fantasy world in general, he's a fairly well known commodity. To the subset of gamers who started off with D&D in the 1970s, he's even more well-known because he's specifically listed as a source of inspiration in the DMG.
To the subset of gamers who started off with D&D in the 1970s, he's even more well-known because he's specifically listed as a source of inspiration in the DMG.