billd91
Not your screen monkey (he/him) 🇺🇦🇵🇸🏳️⚧️
The randomness of 6 people rolling 24 random dice to determine thier level of fun for the campaign is always going to be unfair to someone.
Always? Not even close.
The randomness of 6 people rolling 24 random dice to determine thier level of fun for the campaign is always going to be unfair to someone.
Or you play with people who don't care about the evenness of charcters, which is fine, but, game design wise, fair makes a game. There are a lot of things that are difficult to balance in dnd, equal stats for all isn't one of them. If people want the more random approach by all means. But asa game, it needs to have a default where all players start on the same playing field.Always? Not even close.
There's a difference between "useable" and "munchkin."
It doesn't necessarily mean that; between the careful allocation of your remaining points and racial ability bonuses, you can end up with an 18 in your primary ability score and having your dump stat being only 10 - a statistical "average."
Add in ability points gained as you level and stat-boosting items, and even that can be raised with surprising quickness (while the primary ability score will inflate even further).
That's not to mention the fact that PCs are great at finding ways to minimize reliance on their dump stat; the party is very good, in my experience, at working together for this. Yes, that fighter has a Charisma of 10, but guess what? The group won't want him to be the "face man" for them anyway - they'll want the guy who started with an 18 in Charisma to do it, and he'll be more than happy to.
Min-maxing allows the PCs to specialize in their "role" in the party, and they'll work together as such that they'll each cover their role well enough that it becomes increasingly difficult to use that min-maxing against them by making a situation where they'll have to play to their characters' weaknesses.
It's natural for the party to work together, to shore up their strengths and cover each other's weaknesses. But the min-maxing that point-buying allows, and that they then capitalize on, makes it very easy as well as obvious to inflate their strengths to a ridiculous degree while simultaneously minimizing their individual weaknesses to near-nonexistence.
Don Tadow said:Or you play with people who don't care about the evenness of charcters, which is fine, but, game design wise, fair makes a game. There are a lot of things that are difficult to balance in dnd, equal stats for all isn't one of them. If people want the more random approach by all means. But asa game, it needs to have a default where all players start on the same playing field.
Don Tadow said:Sure if you only use charisma as a talking skill, but charisma doesnt mean that, it means mere presence. It means standing in a room while important things are going on and being crass. It means everytime you speak you just don;t say the right thing and it easier costs you money or health. It means that your dumpstat becomes a liability for the group, not just you. Last charisma dump stat character got a stint in jail.
How many cries of "You have to put an 18 in your prime stat!" have I heard from point buyers? Sheesh. Enough.
How is that any different than "You have to put your highest roll in your prime stat!"?
Once again, the words of E. Gary Gygax from Page 9 of the PHB.
"The range of these abilities is between 3 and 18. The premise of the game is that each player is above average - at least in some respects - and has superior potential. Furthermore, it is usually essential to the character's survival to be exceptional (with a rating of 15 and above) in no fewer than two ability characteristics."
How many cries of "You have to put an 18 in your prime stat!" have I heard from point buyers? Sheesh. Enough.
I have never allowed point buy in my campaign and I never will. If that's a group's preference, I have nothing against them following that preference, but both as a player and as a dm, I loathe point buy.
2. My problem with 4e points buy is it pretty much precludes a low attribute character - the fighter with 5 Int or Ranger with 5 Cha. These can be a fun/challenge to experience.
In prior editions, the shorthand for Intelligence in most groups I played in seemed to be about 10 IQ points per point of Int. If you had a 50 IQ, you wouldn't be doing a lot of adventuring. Here is a list of what you are capable of w/some of the lower IQs (from the wikipedia IQ entry:
[...]
Only 5% of the population is under 75 IQ.