Reading the thread on the latest Legends and Lore column, I began wondering: What if 5E offers races, but no mechanical impact of race?
By this, I mean that choosing a race would be strictly a roleplaying decision. No stat modifiers, no skill bonuses, no racial bonuses to hitting stuff with certain weapons.
To me, one of the design decisions I least liked about 3.x was exactly these mechanical differences. Too often players chose a race as part of a build, just to get a specific bonus, yet the resulting character never seemed any different from an identical build with a human.
By removing mechanical impacts, race is freed to be a roleplaying choice. If one wants to play the stereotypical tough dwarf, go for it - just assign the stats to fit that vision. But if one wants to play a dwarven wizard, that works too - your stats won't be any different, won't get in the way of having an effective character. And if the player really isn't interested in being an elf or whatever, choosing human doesn't matter (mechanically) either.
Acceptable? Or a deal breaker?