I'm now having this vision of the entire adventure from level 1-20 being one fight with one orc.
Yes. 8 out of 10 encounters were goblinoids. Even if they had funky new powers (Which they did not), I want to see different things.
So my complaint is that I don't want to keep facing them. Also, that after a certain point, I want to be beyond the reach of something I fought at low levels.
Over one pie?
I like the idea of flattening the power curve, and giving the PCs more aces up the sleeve instead of scaling numbers up.
But...
If a goblin remain a serious threat for many levels, when are the "big guys" such as dragons, liches and balrogs going to become beatable opponents? Because while it may be fine for my PCs to still be threatened by goblins, I am not so sure I want dragons, liches and balrogs themselves to be threatened by goblins! If they're all to be in the game, and the PCs are supposed to still be afraid of goblins when they're high-level enough to challenge a dragon, doesn't it mean that the dragons too can still be challenged by goblins?
I could understand if the both high-level PCs and dragons are both challenged by 100 goblins, but I have a hard time seeing how the combat rules can handle such a scenario smoothly.
Nebulous said:Well, i'd argue that there has to be a cut-off point somewhere where goblins just are NOT a threat to PCs anymore. I'm fine with that, so long as the window is more open than before. Likewise, 100 goblins should never pose a threat to an ancient red dragon either.
Remathilis that's so funny lol. Can you do more?
That depends on whether it's St. George's dragon (B/X dragons) or Smaug (3.x dragons). I am hoping we have the tools to do either, or both.