MichaelSomething
Legend
How about some classes have healing surges and some don't!
I'm not super attached to healing surges but I do like two things about them.
- They allow characters to heal on their own.
- They put a hard cap on healing.
Similarly, it seems reasonable to expect someone to be able to heal only a certain amount per day. It's easier to recover from a papercut than it is from a broken leg.
I very much agree with this. It is nice to allow regular classes to have a least at least some self healing without the aid of a cleric.
... unless magic is healing the broken leg, right? It's also kind of odd that magic won't work right now, but will work after 6 hours of rest. I wouldn't call a hard cap on healing realistic. It might be advantageous for a certain pacing, for sure, though. As always, play what you likeTallifer said:That is a very good point! That healing surges actually pout a more realistic limit on healing in the higher level games when healing magic is easy and plentiful.Nivenus said:I'm not super attached to healing surges but I do like two things about them.
They allow characters to heal on their own.
They put a hard cap on healing.
Similarly, it seems reasonable to expect someone to be able to heal only a certain amount per day. It's easier to recover from a papercut than it is from a broken leg.
I'm a fan of Heaing Surges, but I would happpily settle for this.
I don't understand the issue some people have with Characters having a mechanic to recover Hit Points, which have always been an abstract measure of a Character's well-being, other than Divine Magic (including the ludicrous) first-aid wands, and prolonged bed rest.
... unless magic is healing the broken leg, right? It's also kind of odd that magic won't work right now, but will work after 6 hours of rest. I wouldn't call a hard cap on healing realistic. It might be advantageous for a certain pacing, for sure, though. As always, play what you like![]()
As stated above, I like healing surges well enough but there is a fundamental clash between hit points' stated RAW meaning and their implied meaning via game effects and their derivation from Constitution.
According to the rules, HP mean plot damage. But the fact that recovering them is called "healing," that successful attacks are usually described as causing physical damage, and the fact that they're derived from a stat that literally stands for physical durability kind of makes that official definition iconoclastic.
IMO: That is what a healing skill and healing kit is for.I very much agree with this. It is nice to allow regular classes to have a least at least some self healing without the aid of a cleric.
IMO: That is what a healing skill and healing kit is for.