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What would the Bandit King do here?

NewJeffCT

First Post
Right now, the players in my group are about 1 mile outside the hilltop fortress of a bandit king (or, a guy who fancies himself a bandit king). The game is D&D and it's 4E. The party is 6 PCs, plus one allied cleric and five allied level 7 soldiers. (The allied soldiers are currently in a different location)

The fort is pretty well defended and there are 75-80 men under the Bandit King's ("BK") command. The non-minions in the bunch are mostly either Human Outlaws or Human Dire Beast Hunters, led by several elites (an assassin/lurker, a skirmisher and a soldier). There is also a trained owlbear and two controller types, as well as several Ravenous Attack Dogs. I picked the Dire Beast Hunters, as I imagined them using the net attack to capture slaves for trading.

The players' plan was to attack supply wagons going into and out of the fort, forcing the BK to come out after them.

They managed to keep the first ambush hidden from the fort's view, but it will be more difficult going forward.

So, if you were the Bandit King and in charge of the fort, what would you do if:
(a) You saw your supply wagon being ambushed a mile outside the fort? Do you ride out with 25% of your men, 50%, all of them? (The fort also abuts a large lake, so they can get fish from the lake for food. That is currently not an issue.) My thought was 25% of their number leave the fort, and keep a few men a safe distance behind to immediately report back. 75% stay in the fort in case it's a trick.

(b) If the PCs keep the second ambush hidden, how soon do you send out men looking for what happened to the wagons? The players have already found out they sent out four wagons a week at different times and to different locations and round trip is usually 6-8 days each. If you suspect foul play, do you ride out in force?

(c) In a straight up fight, the PCs are over-matched vs all the bandits, even if you add in their allied cleric and five allied soldiers, so are looking to get them into "bite sized" groups.

(d) If the players wait too long, the BK will unite his forces with a local band of orcs, and then be able to grow their power even further.

Any other ideas, or anything I'm missing?

Thanks
 
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Right now, the players in my group are about 1 mile outside the hilltop fortress of a bandit king (or, a guy who fancies himself a bandit king). The game is D&D and it's 4E. The party is 6 PCs, plus one allied cleric and five allied level 7 soldiers. (The allied soldiers are currently in a different location)

The fort is pretty well defended and there are 75-80 men under the Bandit King's ("BK") command. The non-minions in the bunch are mostly either Human Outlaws or Human Dire Beast Hunters, led by several elites (an assassin/lurker, a skirmisher and a soldier). There is also a trained owlbear and two controller types, as well as several Ravenous Attack Dogs. I picked the Dire Beast Hunters, as I imagined them using the net attack to capture slaves for trading.

The players' plan was to attack supply wagons going into and out of the fort, forcing the BK to come out after them.

They managed to keep the first ambush hidden from the fort's view, but it will be more difficult going forward.

So, if you were the Bandit King and in charge of the fort, what would you do if:
(a) You saw your supply wagon being ambushed a mile outside the fort? Do you ride out with 25% of your men, 50%, all of them? (The fort also abuts a large lake, so they can get fish from the lake for food. That is currently not an issue.) My thought was 25% of their number leave the fort, and keep a few men a safe distance behind to immediately report back. 75% stay in the fort in case it's a trick.

(b) If the PCs keep the second ambush hidden, how soon do you send out men looking for what happened to the wagons? The players have already found out they sent out four wagons a week at different times and to different locations and round trip is usually 6-8 days each. If you suspect foul play, do you ride out in force?

(c) In a straight up fight, the PCs are over-matched vs all the bandits, even if you add in their allied cleric and five allied soldiers, so are looking to get them into "bite sized" groups.

(d) If the players wait too long, the BK will unite his forces with a local band of orcs, and then be able to grow their power even further.

Any other ideas, or anything I'm missing?

Thanks

Think of it as a Clint Eastwood movie. The Bandit King would ride out with up to half his force, and destroy the nearest town. The town's mayer would be skinned alive and nailed to the highest point in town. This would make the towns people split on whether they support the PC's actions, viewing them either as heroes or trouble makers.
 

Think of it as a Clint Eastwood movie. The Bandit King would ride out with up to half his force, and destroy the nearest town. The town's mayer would be skinned alive and nailed to the highest point in town. This would make the towns people split on whether they support the PC's actions, viewing them either as heroes or trouble makers.

good point - the PCs could attack the BK's half sized force, and it would be a brutal battle - or, they could think that they now have a chance to take the fort and await the BK's return.

I like it
 
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Send out a highly-mobile skirmish force to draw the PCs within range of the archers & ballista/catapult on the fort's towers. Have most of the archers hide behind the walls.

If that doesn't work, harass them. Just following them so they can't set up camp will be a big pain. If they head to a town, report back on their movements then sack the town. Or better yet, take the town hostage/gain some leverage and offer parley - BK might like to have the PCs work for him instead of against him.

What does the bandit king want, anyway? Other than hooking up with the orcs, that is. Does he want to become a "noble"? The PCs might be able to set up some kind of compact with him - protect the villagers from raiders and we'll support you.
 

Send out a highly-mobile skirmish force to draw the PCs within range of the archers & ballista/catapult on the fort's towers. Have most of the archers hide behind the walls.

If that doesn't work, harass them. Just following them so they can't set up camp will be a big pain. If they head to a town, report back on their movements then sack the town. Or better yet, take the town hostage/gain some leverage and offer parley - BK might like to have the PCs work for him instead of against him.

What does the bandit king want, anyway? Other than hooking up with the orcs, that is. Does he want to become a "noble"? The PCs might be able to set up some kind of compact with him - protect the villagers from raiders and we'll support you.

The players are currently exploring a "no man's land" area between some different kingdoms, and the Bandit King is hoping to establish his own "kingdom" and rule this no person's land as his own personal fiefdom. The BK already has a good hold on the area immediately around the fort, but is seeking to expand his influence further.
 

BK = Burger King ;)

I would send scouts and then send 25% troops out the backdoor and another 25% out the front to catch the players in the middle.
 

BK = Burger King ;)

I would send scouts and then send 25% troops out the backdoor and another 25% out the front to catch the players in the middle.

Right now, the BK does not realize it is the players doing the ambushing. By the next day, he will realize that his most recent supply wagon is overdue.

The BK could think it is the local farmers that he has cowed into submission rebelling against him as well.
 

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