JamesonCourage
Adventurer
I'm not a fan of everyone getting the condition. Less than half hit points and bloodied can be two different things, even if bloodied is defined by "at half or less hit points." Because, bloodied should only go on certain creatures, in my mind. Other people should have no change, and certain effects shouldn't work on them just because of their hit point total. As always, play what you likeI don't understand what you're saying here. You're not a fan of what being applied to everyone?
Everyone gets bloodied, it just means "less than half your hit points."

In 5e, which is what I'm commenting on, I'd like to make sure that none of them are +1/-1, and instead just opening new options up. I'm not attacking or defending 4e, and I don't need to be told how it functions currently, other than if that's followed up with "and that's how (or not how) I'd like it to function in 5e."In 4e all races have a "Bloodied" feature. It's specific to their race and can sometimes be modified by racial feats. It's not a generic +1X/-1Y for all of them, in fact I'm hard pressed to think of two that are the same or very similar.
I'm not trying to say 4e doesn't do things. I'm saying "I want 5e to do things this way, if we're going to borrow a 4e mechanic." As always, play what you like
