Scribble
First Post
I think the argument is somewhat misguided, or maybe a chicken and egg scenario?
Even in early editions there were a preponderance of people who felt that if there wasn't a rule for it, you couldn't do it. There were also people who wanted everything by the books at all times. (We used to make fun of Rules Lawyers.
)
If you look at Dragon it is/was filled with new rules for doing things where no rule existed before. Clearly a lot of players just wanted rules to do stuff. AD&D got cluttered and kind of chaotic, so 3e/4e were the result. They didn't push people into the idea that there should be rules for things you want to do, they're the result of people wanting the rules to begin with.
That said, I guess the case could be made that they reinforce the idea (despite giving tools like page 42 for those of us who don't ascribe to it) since they start with the idea of here are as many rules as we can think of but you can ignore them if you want. They kind of assumed we ALL wanted everything that went into Dragon/Rules expansions and started from there.
I think 5e from what I hear is a good idea, since, from what they've said so far, you start with a limited amount of rules for things, and build from there as you see fit. It's an "additive" style more like AD&D (but hopefully less cluttered/chaotic.)
I think this will match MY style more, since I always find it easier to add stuff then subtract stuff.
Even in early editions there were a preponderance of people who felt that if there wasn't a rule for it, you couldn't do it. There were also people who wanted everything by the books at all times. (We used to make fun of Rules Lawyers.

If you look at Dragon it is/was filled with new rules for doing things where no rule existed before. Clearly a lot of players just wanted rules to do stuff. AD&D got cluttered and kind of chaotic, so 3e/4e were the result. They didn't push people into the idea that there should be rules for things you want to do, they're the result of people wanting the rules to begin with.
That said, I guess the case could be made that they reinforce the idea (despite giving tools like page 42 for those of us who don't ascribe to it) since they start with the idea of here are as many rules as we can think of but you can ignore them if you want. They kind of assumed we ALL wanted everything that went into Dragon/Rules expansions and started from there.
I think 5e from what I hear is a good idea, since, from what they've said so far, you start with a limited amount of rules for things, and build from there as you see fit. It's an "additive" style more like AD&D (but hopefully less cluttered/chaotic.)
I think this will match MY style more, since I always find it easier to add stuff then subtract stuff.