This attitude astonishes me.
For a DM to literally be able to say "you will do what I want you to do; if you don't, I will do everything in my power to force you to do that; and if I can't force you to do it, then you don't get to play your character any more" and have multiple people in this thread say, "I don't see the railroad." completely baffles me.
What the heck would a DM have to do to make you describe it as railroading? Pull out a gun and threaten to shoot the player in the head if they didn't get back on the tracks?
Player A: "I'm going to leave and go over this way, and I'm not going to wait around."
Players B, C, and D: "I'm not planning on following, and won't support you if you go."
GM: "Player A, you know that if you leave like you plan to, you won't get to keep the character, because the rest of the players are still going through with something else?"
Where is the railroading coming in? He has the option to leave, if he wants to. Or fight. Or surrender. Or talk. Or bribe. Or throw counter-accusations. Or whatever. Each has individual consequences, and likelihoods of success.
However, running and leaving the party behind means he'll lose his character. That's pretty much not railroading, in my opinion. He's leaving them behind. His call, and the GM is informing him, based on the input of the other players.
If the GM told
all of them "you realize if you leave, you'll lose these characters, right?" then I'd agree with you. As it stands, that's not been the case as presented. As it stands, it's Player A's decision to leave the party, and the GM is letting him know what's going to happen
based on the decisions of Players B, C, and D.
The GM isn't railroading him. The players are forcing a choice upon him if he wants to keep his character. The GM is just giving him a heads up. As always, play what you like
