I think it's pretty clearly intended to be used before combat has started, and not automatically start one whenever it is used. If it wasn't, they wouldn't have bothered to explain how it is less effective in combat, they'd have just made it less effective, period.Is this spell supposed to be like suggestion if you can catch an enemy alone, or only if you cast it on a friendly willing target? Is it supposed to be near-useless in the default dungeon situation, or is it a spell that could work well if you get it off before they act and then talk to the rest of the party instead of fight?
I think it's pretty clearly intended to be used before combat has http://www.enworld.org/forum/d-d-le...notism-automatically-start-combat.htmlstarted, and not automatically start one whenever it is used. If it wasn't, they wouldn't have bothered to explain how it is less effective in combat, they'd have just made it less effective, period.
I don't see any reason to disallow Spellcraft checks, but do as you like.OK, here's how I'm going to enable that. HOUSE RULE: The verbal droning and somatic gestures for hypnotism do not resemble normal spellcasting (no Spellcraft check) and are not automatically threatening in and of themselves.
This seems to assume that every combat involves an opponent trained in Spellcraft. That may be true in your games, but it certainly isn't in mine.If I do a Spellcraft check and you're casting hypnotism on me, I'm going to hurt you. So if I want hypnotism to be castable outside of combat, the gestures need to slowly lull the target into a trance without anyone ever thinking to make a Spellcraft check.
It is indeed similar, since that isn't true, either.Noumenon said:This is similar to how illusions in combat need some kind of rule or feat that lets you Bluff versus Spellcraft or they're useless.