• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

[Adventure] Leader of the Pack ( DM: Velmont, Judge: ??? )

Deimos Vrago, Tiefling Wizard (Mage) 7

Still a bit shaky, Deimos utters: "Thanks... and sorry!" as he vanishes in a fiery explosion, sadly not only wounding the wolves but also his mul ally.

[sblock=OOC]

move: stand up (only if this provides no OA)
standard: Fire Sea Travel
Teleport to R7 (I assume any letter(s) without numbers are friendlies on the map)

---

Immediate Interruption: Shield (if it prevents a hit by a non-minion)
Immediate Reaction: Infernal Wrath (if hit by enemy in range/ not if weakened)


[sblock=Mini stat block]
Deimos Vrago
Perception: 14 Insight: 21 Low-light Vision
AC 21 Fortitude 18 Reflex 20 Will 21
Initiative: +4
Hit Points: 33 / 48 Bloodied: 24
Temporary Hit Points: -
Resist: fire 8
Saving Throw: -
Action Points: 1 Second Wind: 1
Milestones: 0.5
Healing Surge:12 Surges per day: 5 / 8
At-Will Powers: Magic Missle, Scorching Burst, Beguiling Strands
Encounter Powers: Infernal Wrath, Use Vulnerability, Charm of Misplaced Wrath, Fire Shroud, Fire Sea Travel, Shield, Emerald Eye
Daily Powers: Flaming Sphere, Summon Magma Beast, Stinking Cloud

Condition:

[/sblock][/sblock]
 
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OOC: [MENTION=6676620]VanderLegion[/MENTION] I have a party friendly blast 5 that pushes 3 squares when hit. Just let me know who to use it on and where you want me to push them and I'll have Mythra use it. :)
 

Bellegon curses the wolves closest to him and then concentrates.

Darkness explodes around him, deeper then surrounding night, engulfing everyone in the vicinity, even fleeing werewolf. Unfortunately, only one wolf seems affected and werewolf continues his run to safety.

[sblock=Actions]
Minor: Curse W2
Minor: Curse W3

Standard: Cursebite vs Fort (F1; W2; W3); necrotic damage; curse damage (1d20+9=16, 1d20+9=18, 1d20+9=10, 2d8+6+1=14, 1d6=5) hit W2 for sure, F1 only if it has Fort <= 16 or grants CA; W2 19 necrotic damage
[/sblock]

[sblock=Bellegon Stats]
Bellegon Darksun
STATUS:
CURSED: H3, F1; W2; W3
AURA: 1
Initiative +5; Senses Passive Insight 12, Passive Perception 12, Darkvision
HP 55/55 Bloodied 27, Surge Value 13, Surges 6/7
AC 20; Fortitude 15, Reflex 18, Will 19
0/1 AP
Saving Throws:
Speed 6

Eldritch Strike
Spiteful Glamor
Fast Hands: once per round stash or retrieve item as free action


Cloud of Darkness
Second Wind
Cursebite
Shadow Step
Shared Agony
Life Siphon
Confounding Laugther


Your Glorious Sacrifice
Twilight of the Soul


Talon amulet - Daily: Minor: melee attacker suffers 1d6 damage 'till the end of the encounter
Knifethrower gloves: Daily : Free Action. When Bellegon hits with a thrown weapon attack he can add +5 power bonus to damage roll

Grand master training (gloves of eldritch admixture): 3/5 charges

Acrobat boots: at-will: stand up as minor

[/sblock]
 


OOC: [MENTION=6676620]VanderLegion[/MENTION] I have a party friendly blast 5 that pushes 3 squares when hit. Just let me know who to use it on and where you want me to push them and I'll have Mythra use it. :)
OOC: If you could drop it right in the middle of all the dire wolves, it'd be perfect. Basically right on top of ghourra. That'd push them back and give me room to get through the middle to the werewolf and hopefully kill it before it can get away.
 

OOC: Yeah, I though first F1 had escaped and removed his stats form the stat block... but I then saw he was slowed and I forgot to restore his stats. They are there now.

his Fort 19 makes Bellegon miss by 1 only as he grants CA to Bellegon due to being bloodied AND cursed. Did I miss some extra bonus so blast can hit it? Does it have penalty do defenses from the mages?
 

OOC:
his Fort 19 makes Bellegon miss by 1 only as he grants CA to Bellegon due to being bloodied AND cursed. Did I miss some extra bonus so blast can hit it? Does it have penalty do defenses from the mages?

Don't forget he is in the wood, which grant cover. After all, you are the point of origin and there there is forest in the way.
 

Cursebite is a blast. Its not affected by cover, Bellegon could be blind and still hit. Right? Regardless, miss by one or by a mile, it's still a miss :)

EDIT: Thanks Son of Meepo, one learns something new every day :)
 
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OOC: Close and area attacks are not affected by concealment, they are affected by cover. Being blind gives total concealment.

Determining Cover for Close and Area Attacks

Like Ranged Attacks: You determine cover for these attacks in the same way as for ranged attacks, with two exceptions:

Origin, Not Attacker: Treat the origin square of the effect as the attacker’s square.

Creatures Aren’t Cover: Creatures don’t provide cover against close and area attacks.
 

Fool, you let yourself get surrounded! Mythra shouts. In an uncharacteristic act of valor he leaps on the gallows and blasts the large wolves away with his arcane power.
[sblock=actions]
Move:
Mythra N8 climb = 22
Owlbear:N7

Standard: Beguiling Strands Blast 5 west
rolls
hits them all
W1: 20 vs will 7 Psychic damage pushed 5 squares NW
W2: 16 vs will 7 Psychic damage pushed 5 squares SW
W3: 16 vs will 7 Psychic damage pushed 5 squares SW
W4: 23 vs will 9 (from owlbear) Psychic damage pushed 5 squares NW
[/sblock]

[sblock=Mythra]
Mythra Stelwart
Male Eladrin Wizard 6

Medium natural humanoid (Fey)
Initiative +8; Senses Passive Insight 20, Passive Perception 20
HP 46/46hp, Bloodied 23, Surge Value 11, Surges 9/9
AC 20; Fortitude 18, Reflex 19, Will 20
Saving Throws +5 vs Charm Effects
Speed 6
Action Points:1

Powers:
At will:
Chilling Cloud
Beguiling Strands

Ghost Sound
Light
Mage Hand
Prestidigitation

Encounter:
Fey Step
Illusory Obstacles
Hypnotic Pattern

Shield
Tome of Binding
Second Wind

Daily:
Summon Dretch
Summon Magma Beast
Summon Iron Cohort

Summoning Tome
Cloak of Translocation
[/sblock]
[sblock=Shield Immediate Interrupt]
Shield (Immediate Interrupt; encounter) ✦ Arcane, Force

Trigger: You are hit by an attack Effect: You gain a +4 power bonus to AC and Reflex defense until the end of your next turn.

[/sblock]
[sblock=Young Owl Bear]
Hp: 15/23 AC:19 Fort21: Ref:17 Will:21 Medium Fey Beast
Init=Mythra
Perception=+12 Dark Vision
Speed 6

Aura 1:Allies gain a +2 power bonus to damage rolls against enemies in Aura. Mythra gains CA against any enemy in aura.

MBA Claw:
+11 vs AC, 1d12+3.

Str:20 Dex:12 Wis:14 Con:17 Int:2 Cha:6
[/sblock]
 

Into the Woods

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