innerdude
Legend
One thing I'm noticing about this thread, repeatedly, is just how often when the dedicated 4e players are talking about its rules, I feel like we're not even referring to the same game. All of the discussions about A/E/D/U, the endless references to "powers," both by the power's name (Eagle's Clawing Bow Twin-Chain Greasy Strike) and their effects (2W + your enemy has to dance the Macarena until save), "NADs" (non-armor defenses), weapon implement rules, healing surges.....
The similarities are still there; it's not like attack bonus, AC, and hit points are going anywhere, but it is enough to sometimes make discussion about the 4e system . . . foreign to me, somehow.
It may sound trivial on the surface (maybe it is), but I actually hope the 5N/e designers can find ways to make the terminologies used in the system consistent and inclusive, while leaving room for innovation.
Again, kind of a random thought . . . just throwing it out there.
The similarities are still there; it's not like attack bonus, AC, and hit points are going anywhere, but it is enough to sometimes make discussion about the 4e system . . . foreign to me, somehow.
It may sound trivial on the surface (maybe it is), but I actually hope the 5N/e designers can find ways to make the terminologies used in the system consistent and inclusive, while leaving room for innovation.
Again, kind of a random thought . . . just throwing it out there.