Its more then just how the jargon is named and whether its comprehensible. Its how standardized it has to be.
I am not a fan of short concise rules devoid of flavour. I would rather a spell tell me in a paragraph what it does then have a short sentence with the mechanics (1d6 + daze) or push or slide or whatever.
Theres a reason why people complain that all the powers feel similar, and its partly because the jargon enabled designers to make powers that WERE similar and the jargon gave players little reason to differentiate one power from another.
Fluff back IN please.
I am not a fan of short concise rules devoid of flavour. I would rather a spell tell me in a paragraph what it does then have a short sentence with the mechanics (1d6 + daze) or push or slide or whatever.
Theres a reason why people complain that all the powers feel similar, and its partly because the jargon enabled designers to make powers that WERE similar and the jargon gave players little reason to differentiate one power from another.
Fluff back IN please.